Ege
ege0.bsky.social
Ege
@ege0.bsky.social
working on a game engine. immersive sim enjoyer
- handling missing resources without crashes
- working on marble game just to test engine features
November 16, 2024 at 7:01 PM
- rewrote resource manager's memory allocator (modified version of slab allocator? not sure)
- starting c# scripting support
- can load any quake 1 map
November 4, 2024 at 8:34 PM
quake1 asset pipeline is immortal
October 29, 2024 at 5:32 PM
jolt physics❤️‍❤️‍ #gamedev
October 20, 2024 at 12:35 AM
back to working on animations. rewriting it to support multi threading. also implemented bloom effect #gamedev
October 17, 2024 at 8:47 PM
DO NOT write a Mesh class!
October 17, 2024 at 8:13 PM