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eclipseglimmer.bsky.social
Eclipse
@eclipseglimmer.bsky.social
Hi! I'm Eclipse, He/Him. I like modding games, and I love the Pretty Series, so here I am! Please be kind. https://eclipseglimmer.straw.page/
Reposted by Eclipse
December 9, 2024 at 4:53 PM
Reposted by Eclipse
December 9, 2024 at 4:40 PM
Reposted by Eclipse
HELL YEAHHH :DDD SO COOL
December 8, 2024 at 11:29 PM
You hit the "Plugins" button in UABEA! There's an export texture and edit texture button. The textures ending in "MC" are the main textures
December 8, 2024 at 11:14 PM
Reposted by Eclipse
OOOH turns out I did it correctly but purely just overlooked a single instance LOL What 12am does to you
Thank you a lot!!!! Now she's not bald anymore. She's festive instead, but I expected it because I didn't try changing the texture yet LMAO
December 8, 2024 at 10:58 PM
Nice!! I'm glad it worked aaa still feels surreal to see other people modding this in depth
December 8, 2024 at 11:05 PM
then you also need to rename the main GameObject and you're done!
December 8, 2024 at 10:49 PM
these are the ones for the AssetBundle object
December 8, 2024 at 10:49 PM
Did you rename Every entry properly? You need to "Edit" using UABEA. Hold on let me grab some screenshots
December 8, 2024 at 10:46 PM
you don't unpack anything!! let's say you have phcw1017. you want to replace phcw1714 with it.
you copy paste the .unity3d file and rename it to phcw1714. but you're not done!
you open the file in UABEA and you look for instances of phcw1017. you then rename those to phcw1714 also. and you're done!
December 8, 2024 at 10:30 PM
You can fix the images by making a copy of the spreadsheet!
December 8, 2024 at 9:59 PM
Also, I would recommend using this to quickly preview the contents of assetbundles. It can not save them, but its handy for previews github.com/aelurum/Asse...
Releases · aelurum/AssetStudio
AssetStudioMod - modified version of Perfare's AssetStudio, mainly focused on UI optimization and some functionality enhancements. - aelurum/AssetStudio
github.com
December 8, 2024 at 9:57 PM
I do! some things about it are incorrect however, because it gets its information from thumbnails and trying to see what doesn't crash the game. The mychara main character hair IDs, for one, have different IDs to their canon counterparts, which are not listed there.
December 8, 2024 at 9:53 PM
Character hairstyles are phcw1001-1099. MyChara hair styles are phcw1701 until phcw2099 i believe? I should not know that off the top of my head
December 8, 2024 at 9:45 PM
but other than that I was running blind. I still don't understand everything about this game, but I believe in sharing what I do understand so I don't have to be alone modding this game anymore
December 8, 2024 at 9:43 PM
No problem!! Offering guidance is why I'm trying to form a more public presence about it all to begin with. I know what it's like to have little to no guidance in modding switchpara, because, well, that used to be me. I had some friends help out with scripts for the very advanced stuff,
December 8, 2024 at 9:43 PM
Then it should be as simple as replacing the models of existing hair styles by replacing the .unity3d and renaming the model internally to match the og hair style's id. You also need to steal a texture from a mychara hair (they use simple light grey textures, otherwise the colours go wack)
December 8, 2024 at 9:30 PM
Haha, i would not mind teaching the more advanced stuff after you figure out more of the basics. Those basics are really sorely needed to build familiarity though, speaking as someone who once was also extremely confused about how this all worked. You're already moving faster than I did, though!
December 8, 2024 at 9:29 PM
if you want to take a little risk, I believe only adding *some* hair styles to your save file should be safe
December 8, 2024 at 9:24 PM
they are already coded in the internal lists, so you would just have to figure out their id to add them with the save editor, which is different from their model id. their model is just their regular one + 1000, so for example phcw1017 becomes phcw2017
December 8, 2024 at 9:22 PM