Raph
eckartg.bsky.social
Raph
@eckartg.bsky.social
Iel/They/Them 🏳️‍🌈 Artist ✨️ Art & Technology & Videogame Design 🎮 Creative Director - https://bsky.app/profile/coopedupgames.bsky.social - experimental games at https://eckartg.itch.io 🏠 based in Moncton, New Brunswick
Reposted by Raph
Anyways if any of my cool writing and/or designing buds wanna playtest in a few weeks HMU because you're all cool and awesome and much much better at this than me, so I would love to learn from you all 🙏❤️😌
May 28, 2025 at 1:35 PM
So happy for you!!!
March 16, 2025 at 9:40 PM
Here you go! Welcome ☺️
February 18, 2025 at 3:02 PM
I'd say obfuscating content size, typically removing list of collectibles/achievement lists - and on a larger viewpoint I think those are fundamentally anticozy - focusing on the organic engagement rather than list of objectives
December 19, 2024 at 8:17 PM
Well if you ever need a playtester you know where to find me 😉
December 13, 2024 at 4:06 PM
You can start by following @coopedupgames.bsky.social
December 13, 2024 at 3:36 PM
Nice, which also answers the threshold problem right? Cause the metal crate is studier that the wood barricade so all collisionReceivers can tell how much they can take. Sorry I'm getting way to intellectually involved in your game lmao
December 13, 2024 at 2:41 PM
It's really enticing! Idk if it'd work for you but I like to have someone drive the collision like player->crate but if you have other moving agents each transmits impulse to the other but not to itself so each moving object handle the impact it's responsible for
December 13, 2024 at 2:25 PM
I had the same exact question and was pretty happy when using relative velocity (mass adjusted or not) also i think using pure mass isn't super useful because values are sometimes crazy tonget the proper physics you want, I prefer to have a custom multiplier for each object. How did you go about it?
December 13, 2024 at 12:34 PM
Wtf this is so cool
December 12, 2024 at 7:05 PM
I don't really know to be honest but I added you anyway lol
December 10, 2024 at 4:08 PM
Congrats!!!
December 7, 2024 at 9:42 PM