earok.bsky.social
@earok.bsky.social
Streaming shortly - some of the most recent demos made with the Scorpion Engine

twitch.tv/earok
June 8, 2025 at 8:18 AM
Little bit of a Mega Drive experiment - the "gigaboss" tank is rendered entirely with tiles, there's no sprites used so we can have a screen sized boss.

Based on "Big Mama" by chabull on OpenGameArt.
June 4, 2025 at 8:04 AM
Streaming in five minutes - playing three recent Scorpion Engine demos.

twitch.tv/earok
June 1, 2025 at 7:55 AM
Scorpion Engine hackery - real time scaling in the NeoGeo output.
May 30, 2025 at 11:11 AM
Result of today's Scorpion Engine stream - never really attempted to make a sine wave bridge before, and it was a little tricky in parts so I jettisoned Scorpion Engine's built in functionality for moving platforms and made something entirely custom scripted.
April 6, 2025 at 2:07 AM
Scorpion Engine nonsense -

Bad Apple (on emulated Mega Drive, though also Amiga/NeoGeo compatible) rendered as a climbable, destructable stage.
March 6, 2025 at 8:36 AM
Rewatching The Lawnmower Man tonight.
February 18, 2025 at 6:32 AM
Just sort of experimenting with isometric in Scorpion Engine
December 14, 2024 at 10:40 AM
I didn't make a lot of progress on my two projects for the AmiGameJam, but in any case - what I did do is now posted to the unofficial Scorpion Engine demo repo.

github.com/earok/unoffi...
December 4, 2024 at 9:54 AM
The assets for NEESO games' Sonic the Hedgehog Amiga demo have been donated to the Scorpion Engine unofficial demos repo.

github.com/earok/unoffi...
October 26, 2024 at 10:27 AM