dynamicdash.bsky.social
@dynamicdash.bsky.social
I had 1 crash "Fatal error" and 1 infinite loading bug in my 3h playtime. So not quite there yet from a stability standpoint
April 23, 2025 at 5:41 PM
it was 92 😢
April 23, 2025 at 4:50 PM
After seeing the reviews, my hype level has gone to the moon 🚀

The studio might be joining one of the EU greats like Larian, ZA/UM, CD Project and Remedy.
April 23, 2025 at 4:45 PM
It's a 92 on OpenCritic with 97% of critics recommending it, what more do you need to at least try it out. Also, a lot of the review read like it is a second coming of Gaming Jesus. Sound like a must-try for me
April 23, 2025 at 12:58 PM
If a game is mechanically structured to suggest something that isn't yet present, players will feel a void even after 100 hours of gameplay. Monster Hunter Wilds did this by providing overpowered gear without challenging enemies to test it on
March 10, 2025 at 9:46 PM
Is Oddworld an inspiration?
January 28, 2025 at 4:10 PM
Not for competitive shooters
January 28, 2025 at 3:59 PM
Beyond 60 FPS in non-competitive shooters, yes. Frametime and 0.1% lows matter a lot more now. Especially with the UE shader stutters everywhere in new releases.
Marketing materials caters to the 1% of people who play competitive shooters, as that is the only use case for the high end consumer hrdw
January 28, 2025 at 3:43 PM
Monster Hunter Wild on the AAA side, and hopefully we see more of .45 PARABELLUM BLOODHOUND on the indie side
January 3, 2025 at 11:21 PM
only hearing horror stories from dev studios that are owned by a public company. More and more people are discouraged in touching anything close to video game dev
December 7, 2024 at 10:18 PM
leak ruined my day
December 6, 2024 at 5:54 PM
@tobyfox.undertale.com you can do something really funny here
November 30, 2024 at 2:51 PM