Dexter Gramfors
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dxtr.se
Dexter Gramfors
@dxtr.se
NYC-based software engineer, musician, esports broadcaster, and indie game dev.
speglargame.com
dxtr.se
Added a new rare block that can help you get unstuck, inspired by the chain block from Lumines (but with its own unique flavor). Clip also featuring my biggest recorded combo to date.
#indiedev #godotengine
October 31, 2025 at 3:16 PM
Now with more juice and more importantly in a doom metal themed game, music! Some of the animations sync up with the beat, and a lead guitar gets added dynamically when you’re doing well. #indiedev #godot #doommetal
June 16, 2025 at 12:17 PM
This is gonna be a blast! I’ll be running a high score competition in Doom Drop, winner gets this cute lil dark lord
June 6, 2025 at 6:37 PM
Speglar will be a part of the Games in NY Steam Sale, starting May 29 at 1pm EST! More than 100 New York-adjacent games will be included so be sure to check it out.
May 24, 2025 at 2:01 PM
One of my goals for my block puzzler was to allow a very high APM for skilled players. Dialing the action delay down to almost nothing for my attract mode CPU makes me think I may have succeeded
May 19, 2025 at 4:31 PM
My doom metal/ritual sacrifice themed block puzzler is slowly coming along! #indiedev #indiegame #doommetal #GodotEngine
May 17, 2025 at 3:07 PM
Title reveal
March 27, 2025 at 11:25 AM
Great vibes at the @wonderville.nyc playtest night once again. Works so well as a mini deadline and for course correcting your game.

Definitely getting happier and happier with how my little block puzzler is turning out
March 27, 2025 at 11:25 AM
Huge Brooklyn W: Desert Island is BACK at a new location (by Metropolitan and the BQE)
March 7, 2025 at 10:34 PM
Great breakdown of how the "WoeMeter" from the latest Severance episode was built: make3.co/work/woemeter

@adafruit.com ESP32-S3 Feather spotted!
March 3, 2025 at 3:16 PM
The puzzle games naturally gravitated towards each other at the Wonderville playtest night yesterday
February 27, 2025 at 4:07 AM
Thanks to everyone that played Speglar at MAGFest! And a belated congratulations to @organzola.games for clutching out _another _ Speglar tournament win 🥇

Also a huge shoutout to @arcadecommons.org for bringing the game to MAG and for the excellent tournament MC:ing.
February 5, 2025 at 5:04 PM
The “oops all rock” strategy did not work out in this Rock, Paper, Secrets round
January 29, 2025 at 12:37 PM
“I’m tired, boss”
January 26, 2025 at 7:06 PM
Having so much fun at @magfest.org @mag-indiearcade.bsky.social watching people play my new auto-battler Rock, Paper, Secrets (which uses mechanized curtains to hide/show state). Special thanks to @kleeb.bsky.social for all the mechanics help and @sadlilrobot.bsky.social for the beautiful curtains!
January 24, 2025 at 2:01 PM
I wanna hear about more unintended game mechanic combos like this!

In Speglar, there is a timing mechanic that gives the player an extra bullet if they shoot the moment after they’re fully charged.

Another mechanic gives you a full recharge if you get hit with your own bullet.

Add them together:
December 14, 2024 at 7:10 PM
itch.io/jam/lever-up jam behind the scenes (shoutout to the iPhone sticker feature for doing almost all of the frog editing for me) #altctrl #gamedev #indiegames #arduino
December 9, 2024 at 4:04 PM
Just wrapped up the itch.io/jam/lever-up jam organized by @mag-indiearcade.bsky.social and @arcadecommons.org! Somehow ended up making a game about a stop motion-animated DIY knitted frog doing the wave.
December 9, 2024 at 1:24 AM
Here's a little excerpt from the trailer for my game, Speglar!
December 5, 2024 at 1:17 AM