DuckLaserDuck Game
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ducklaserduck.bsky.social
DuckLaserDuck Game
@ducklaserduck.bsky.social
The Roguelite game we deserve. Power ups that feel meaningful with synergy. And not that obviously built-in synergy. We're talking potentially crazy synergy

https://linktr.ee/ducklaserduck
The crab is coming...
#gamedev #indiegames
April 15, 2025 at 12:16 AM
Game is looking swagger and swagger

#gamedev #indiedevs
April 10, 2025 at 6:41 AM
Adding Smart Strings to for every upgrade in the game was quite a hassle, but it was completely worth it. What do you think of my upgrade tooltip UI?

#gamedev #indiedevs #gaming
April 10, 2025 at 6:06 AM
Since my last post I've added 15 upgrades from this tree to the game, and a few extra upgrades too. A new Early Access release version of the game will come out April 2nd featuring all of these upgrades and likely more additional content.
#gamedev #indiegames
March 7, 2025 at 7:58 AM
Best one I found so far.

This is my Zettlekasten where I put all my ideas and notes. The linking I chose was mostly individual words, but I haven't used it all that much. The node next to my mouse is "Running is OP because wind" btw lol
March 4, 2025 at 4:41 PM
March 4, 2025 at 4:23 PM
TL;DR, Anything that doesn't seem like it would come after something that already exists is a starting upgrade. Mostly basic upgrades that do basic things.
March 4, 2025 at 4:21 PM
The yellow/red are upgrades that are planned (within a month or so)

Green are the ones already implemented, and the blue are shop-exclusive items.

The builds in the game are about to get a lot cooler

#gamedev #indiegames
March 4, 2025 at 2:39 PM
Working on the upgrade tree, and this graphic makes it a lot easier to understand.

The tree will grow, expanding into deeper synergies and making better runs. Also working on adding some scripted synergies for you guys to find

#gamedev #indiegames
March 3, 2025 at 7:20 AM
Brand new enemy in DuckLaserDuck, a squadron of Wizard Beetles. The projectiles bounce off of each other.

#gamedev #indiedev
February 19, 2025 at 1:03 AM
Visually improved upgrade slot wheel, what do you think?

#gamedev #indiedev
February 16, 2025 at 6:09 PM
Upgrade icons, new upgrades in the shop, HATS and more in the upcoming DuckLaserDuck update! (Still needs some visual work but hope you enjoy!)

#indiedev #gaming
February 15, 2025 at 12:09 AM
Who doesn't love hats? Added 10 new hats today!
#gamedev #indiegames
January 22, 2025 at 7:32 PM
New event rooms in DuckLaserDuck. This one is a nice little cup game.
#gamedev #indiedev
January 22, 2025 at 2:19 AM
No he made it completely free. Single sale per person is fine yeah
January 22, 2025 at 2:17 AM
Decision-making is fun! DuckLaserDuck has a map now so you can do some more of that. Also some other WIP stuff in the video :)

#gamedev #indiedev
January 17, 2025 at 1:28 PM
Gambling is in DuckLaserDuck. Legendary
#indiedev #gamedev
January 13, 2025 at 6:35 PM
They are, by definition, opinions. You may not support their opinion, but that doesn't change the reality.

I believe you're referring to the actions/vitriol of a few people who share similar opinions to the examples in the post. Which are not opinions, but that's not what I'm referring to.
January 12, 2025 at 6:32 AM
Rather than to understand for yourself, and help others understand, you shut the conversation down—preventing me from learning, and you from thinking critically about your own perspective.
I consider that far more morally reprehensible. Knowledge and understanding is the greatest virtue in society.
January 10, 2025 at 2:45 AM
Added Anthills, also

Patch 0.04.04:

- Fixed missing characters in some languages' fonts / 豆腐を取り除いた
- Improved enemy pathfinding
- Set default audio levels to 50%
- Removed boss music from the shop
- Wider upgrade menu screen
- Increased maximum font size for upgrade descriptions

#indiedev #gaming
January 9, 2025 at 1:12 AM
DuckLaserDuck is localized into 11 new languages!

English, 中文, Español, العربية, Indonesia, Português, Français, 日本語, русский, Deutsch, Italiano, 한국어 !

#gamedev #gaming
January 5, 2025 at 7:15 AM
Anything is possible in DuckLaserDuck
#gamedev #gaming
January 3, 2025 at 10:10 AM
New boss teaser
#gamedev #indiedev #gaming
January 2, 2025 at 5:54 AM
Added Damage numbers and CRITS to DuckLaserDuck today, in Early Access on Steam.

#gamedev #indiedev #gaming
January 1, 2025 at 1:32 AM
BOSS BAR and GREEN GRUBS (permanent upgrade currency) in DLD. And a peek at the new Dash Aura powerup! #indiedev #gaming
December 31, 2024 at 11:02 AM