Jean-François Dubé
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dubejf.bsky.social
Jean-François Dubé
@dubejf.bsky.social
Principal Engine Programmer at Epic Games Montreal, working on World Partition. #UE5
Reposted by Jean-François Dubé
The World Building Guide v3 is now available in preparation of Unreal Engine 5.6 upcoming release.

Hope it helps, enjoy the reading and don't hesitate to share!

dev.epicgames.com/community/le...
World Building Guide | Knowledge base
This guide provides per-feature definitions, subjects to master, good practices and pitfalls, limitations, use cases specific to world building with Unr...
dev.epicgames.com
June 2, 2025 at 12:34 PM
Reposted by Jean-François Dubé
Jacob Wrestling the Angel, Italian School, 17th century, 📸 by @Photography514
February 16, 2025 at 1:58 AM
Reposted by Jean-François Dubé
Significant new work on LOD of aggregates! mangosister.github.io/scene_agn_si...
Efficient Scene Appearance Aggregation for Level-of-Detail Rendering
mangosister.github.io
November 15, 2024 at 6:19 PM
Reposted by Jean-François Dubé
We have a liftoff! All Unreal Engine running.

The Cassini Sample is now available on FAB.

Explore the PCG demo we presented at Unreal Fest Seattle recently, we hope you like it!
December 12, 2024 at 6:50 PM
Reposted by Jean-François Dubé
Interesting set of optimizations on SVO (size and traversal) dubiousconst282.github.io/2024/10/03/v...
A guide to fast voxel ray tracing using sparse 64-trees
dubiousconst282.github.io
November 30, 2024 at 5:01 PM