Your head
Your head
Often bolth actually now that I'm thinking about it
Often bolth actually now that I'm thinking about it
Any old MF with mediocre writing skills can make a PDF and sell it
Any old MF with mediocre writing skills can make a PDF and sell it
And the people who are telling him what to do
And the people who are telling him what to do
I think to make sure you end up with a good balance of this for your games you have to be open to adjusting and tweaking rules mid campaign
I think to make sure you end up with a good balance of this for your games you have to be open to adjusting and tweaking rules mid campaign
It's also tough for a designer making mechanics to figure out where your outlines should end and to balance how much you're putting into them
Like, I made an extensive complex business/bases system for my game that most people will just use the simplified version of/
It's also tough for a designer making mechanics to figure out where your outlines should end and to balance how much you're putting into them
Like, I made an extensive complex business/bases system for my game that most people will just use the simplified version of/
But it's also so hard to balance, because yes you want things to have value but at the same time you don't want things to be annoying to do
I have found That I can have the same groups of people in different games that like a ruling completely differently just on vibes for/
But it's also so hard to balance, because yes you want things to have value but at the same time you don't want things to be annoying to do
I have found That I can have the same groups of people in different games that like a ruling completely differently just on vibes for/
On top of that generally speaking because of how easy it is to Pirate these things, if you actually want to make money out of them you want to make money out of services involving them
On top of that generally speaking because of how easy it is to Pirate these things, if you actually want to make money out of them you want to make money out of services involving them
If You're not selling enough to profit You need to cater to people outside of the group you're selling to
If You're not selling enough to profit You need to cater to people outside of the group you're selling to
If you know you're not going to have good marketing, and know that it's not going to be out there as much as a lot of other products you have to sell cheaper than those other products to get people to even look
If you know you're not going to have good marketing, and know that it's not going to be out there as much as a lot of other products you have to sell cheaper than those other products to get people to even look
The problem here isn't all the people not buying your game the problem here is your game, you need to figure out why relative to the rest of the people selling these games you're producing it at too much of a cost
The problem here isn't all the people not buying your game the problem here is your game, you need to figure out why relative to the rest of the people selling these games you're producing it at too much of a cost
You're going into an inherently risky market, It's just part of the job
You're going into an inherently risky market, It's just part of the job