Meanwhile, RE4 is making me think I'm bad at games.
Meanwhile, RE4 is making me think I'm bad at games.
Meanwhile, I'm now into RE3. Surprised by how much each generation seems to lean more and more on the action - character can now move fast, dodge, spam A to shake off zombies.
Meanwhile, I'm now into RE3. Surprised by how much each generation seems to lean more and more on the action - character can now move fast, dodge, spam A to shake off zombies.
In RE2 news - beaten Claire playthrough, now doing Leon '2nd Run'. Absolutely terrifying, can't believe the Tyrant is already stalking me.
In RE2 news - beaten Claire playthrough, now doing Leon '2nd Run'. Absolutely terrifying, can't believe the Tyrant is already stalking me.
In any case, trying to piece together a core game loop here. Recovery is a technique too.
In any case, trying to piece together a core game loop here. Recovery is a technique too.
But that's the nature of practice and improving. Gotta keep my eyes on the goal, however many months away that might be.
But that's the nature of practice and improving. Gotta keep my eyes on the goal, however many months away that might be.
Also very spooked by RE2 - being chased gives me all kinds of discomforts. I will persist, and overcome this genre!
Also very spooked by RE2 - being chased gives me all kinds of discomforts. I will persist, and overcome this genre!
I can look forward to the first time I'm able to actually bring to life a cool idea (at least by my own definition!)
I can look forward to the first time I'm able to actually bring to life a cool idea (at least by my own definition!)
Good lessons to learn on my little monthly endeavours, I suppose.
Meanwhile, RE2 is spooky.
Good lessons to learn on my little monthly endeavours, I suppose.
Meanwhile, RE2 is spooky.
This month is going to be a mess, but this was expected. It'll be a while before I can produce something I'm proud of!
This month is going to be a mess, but this was expected. It'll be a while before I can produce something I'm proud of!
In an ongoing side-segment: RE0 down! Was fun, but no RE1; may rant about it in the future. Onto RE2!
In an ongoing side-segment: RE0 down! Was fun, but no RE1; may rant about it in the future. Onto RE2!
I've settled on removing the pathfinding element - save working out that hurdle for a future game where the concept is more pivotal to the design.
In other news, why remove Item Boxes in RE Zero? Been a hassle.
I've settled on removing the pathfinding element - save working out that hurdle for a future game where the concept is more pivotal to the design.
In other news, why remove Item Boxes in RE Zero? Been a hassle.
In the meantime, starting Resident Evil Zero - not sure how I feel suddenly-leech-beings, but the dual-protag idea is interesting to play with!
In the meantime, starting Resident Evil Zero - not sure how I feel suddenly-leech-beings, but the dual-protag idea is interesting to play with!
I'm curious how this idea will come together in the end - in one month, I don't think I'll have a well balanced idle aspect, but that could be fun in itself.
I'm curious how this idea will come together in the end - in one month, I don't think I'll have a well balanced idle aspect, but that could be fun in itself.
Personal gaming update: Finished Jill playthrough of RE1, near end of Chris. Having a very good time, great to finally start giving this genre an earnest shot.
Personal gaming update: Finished Jill playthrough of RE1, near end of Chris. Having a very good time, great to finally start giving this genre an earnest shot.
Core game is going to be a very simple sokoban-style experience, but it's augmented by some simple minigames that take place outside of the level. Don't know if it'll work, but we'll see!
Core game is going to be a very simple sokoban-style experience, but it's augmented by some simple minigames that take place outside of the level. Don't know if it'll work, but we'll see!
Little achievements like this are going to drive me through these early months!
Little achievements like this are going to drive me through these early months!
Really struggling to keep the character and all these boxes aligned to a grid.
Gotta put it down for today, but I'm hoping to crack it tomorrow!
Really struggling to keep the character and all these boxes aligned to a grid.
Gotta put it down for today, but I'm hoping to crack it tomorrow!
I think I need to allow myself occasional less-effective days, as long as I'm putting out my monthly results.
So I guess in casual news, dipping my toes into the Resident Evil series and having a very good time with the first one.
I think I need to allow myself occasional less-effective days, as long as I'm putting out my monthly results.
So I guess in casual news, dipping my toes into the Resident Evil series and having a very good time with the first one.
It gives me a chance to practice a few concepts I'd like to have a handle on, and if I do the sokoban right, it should be fairly straightforward.
We start tomorrow!
It gives me a chance to practice a few concepts I'd like to have a handle on, and if I do the sokoban right, it should be fairly straightforward.
We start tomorrow!
Day 1 brainstorming has been successful - tossing up between a sokoban-idler, a Myst-like contraption and a 2D-Zelda-style combat game with a puzzle to solve in each combat encounter.
Whatever I land on, we start tomorrow!
Day 1 brainstorming has been successful - tossing up between a sokoban-idler, a Myst-like contraption and a 2D-Zelda-style combat game with a puzzle to solve in each combat encounter.
Whatever I land on, we start tomorrow!
drymn-elithar.itch.io/sent-below
Please feel free to check it out.
I've got a long way to go. This was difficult and the game is far from the vision I originally had; the vast gap between what I can imagine and what I can do.
Starting tomorrow, brainstorming for month 2.
drymn-elithar.itch.io/sent-below
Please feel free to check it out.
I've got a long way to go. This was difficult and the game is far from the vision I originally had; the vast gap between what I can imagine and what I can do.
Starting tomorrow, brainstorming for month 2.
This first round is going to be a mess.
But a meaningful one, at least.
This first round is going to be a mess.
But a meaningful one, at least.
At its core, little guidance given, hidden rules to uncover, rewards for careful observation and thought.
At its core, little guidance given, hidden rules to uncover, rewards for careful observation and thought.
That's the point of this whole endeavour, I guess.
That's the point of this whole endeavour, I guess.