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Posts are my own, I don't represent Blender.
#b3d #animation #rigging
But the team working on animation & rigging is small, and they also work on other things. So one thing at a time.
But the team working on animation & rigging is small, and they also work on other things. So one thing at a time.
In the end it's a balance, because plenty of people also want new things.
In the end it's a balance, because plenty of people also want new things.
What I know from the new modifier menu is that it opens up possibilities for geonodes-based modifiers. People have been asking for a way to make & share their own modifiers for a long time, and this is finally becoming a reality.
What I know from the new modifier menu is that it opens up possibilities for geonodes-based modifiers. People have been asking for a way to make & share their own modifiers for a long time, and this is finally becoming a reality.