Overall, I like the tower. Crosspathing choice feels weak, but that's not that bad. I'll probably end up using it more than the Mermonkey. It'll hopefully be in a better state next update or something.
June 19, 2025 at 11:11 PM
Overall, I like the tower. Crosspathing choice feels weak, but that's not that bad. I'll probably end up using it more than the Mermonkey. It'll hopefully be in a better state next update or something.
the tower's rather straightforward and solid, though I've used it like, twice. Just wish there was an indicator for if a tower you're going to place is in range to make keeping Nomad stacks easier, like with alch buff.
June 19, 2025 at 11:11 PM
the tower's rather straightforward and solid, though I've used it like, twice. Just wish there was an indicator for if a tower you're going to place is in range to make keeping Nomad stacks easier, like with alch buff.
Bottom path is a really cool shotgun path. It's cool that the each weapon gets its own Nomad stack, so the shotgun can easily be left at full stacks for speed, and still be village and alch buffed. It seems to be decently powerful, with a knockback against ZOMGs. I feel like
June 19, 2025 at 11:11 PM
Bottom path is a really cool shotgun path. It's cool that the each weapon gets its own Nomad stack, so the shotgun can easily be left at full stacks for speed, and still be village and alch buffed. It seems to be decently powerful, with a knockback against ZOMGs. I feel like
I don't really notice the Marked to Pop ability's impact, but that might be due to me not seeing much in the chaos, and the lack of indicators on MOABs. The other ability that gives range and camo has honestly been useful, but it's kinda funny that leads to anti-synergy with the bottom path.
June 19, 2025 at 11:11 PM
I don't really notice the Marked to Pop ability's impact, but that might be due to me not seeing much in the chaos, and the lack of indicators on MOABs. The other ability that gives range and camo has honestly been useful, but it's kinda funny that leads to anti-synergy with the bottom path.
Mid path has to be my favorite design. A straight line tower automatically makes it more map dependent, but clearing out lines of MOABs with the tier 5 is just satisfying. Though, why does the wiki say crosspathing reduces the crit multiplier from 8x to 3x? Is that real? NKode strikes again?
June 19, 2025 at 11:11 PM
Mid path has to be my favorite design. A straight line tower automatically makes it more map dependent, but clearing out lines of MOABs with the tier 5 is just satisfying. Though, why does the wiki say crosspathing reduces the crit multiplier from 8x to 3x? Is that real? NKode strikes again?
about. The nail in the coffin is the worse buff synergy, since attack speed buffs only decrease the delay between bursts, and pierce buffs... don't do much. I kinda wish pierce buffs increase the number of shots in the burst, but that's never happening lol. I'll use it anyway, just 'cause it's cool.
June 19, 2025 at 11:11 PM
about. The nail in the coffin is the worse buff synergy, since attack speed buffs only decrease the delay between bursts, and pierce buffs... don't do much. I kinda wish pierce buffs increase the number of shots in the burst, but that's never happening lol. I'll use it anyway, just 'cause it's cool.
Top path kinda sucks. I like the concept of it, but it isn't powerful enough, dying to scerams and doing less than edef. I tried finding a weirder usecase for it, using its fire DoT and 205 mermonkey, and it leaked scerams on r100 on Monkey Meadows with a bit of micro. Nothing to really write home
June 19, 2025 at 11:11 PM
Top path kinda sucks. I like the concept of it, but it isn't powerful enough, dying to scerams and doing less than edef. I tried finding a weirder usecase for it, using its fire DoT and 205 mermonkey, and it leaked scerams on r100 on Monkey Meadows with a bit of micro. Nothing to really write home
As a base, I like the faster, hitscan nature of the tower. A good amount of range to boot seems to give it a decent amount of flexibility for CHIMPS starts. Also kinda satisfying to watch, and it carves out a new niche for itself already.
June 19, 2025 at 11:11 PM
As a base, I like the faster, hitscan nature of the tower. A good amount of range to boot seems to give it a decent amount of flexibility for CHIMPS starts. Also kinda satisfying to watch, and it carves out a new niche for itself already.