droggl.bsky.social
@droggl.bsky.social
Indie Game developer together with my lovely wife, check out @kiekmagames.bsky.social and/or https://kiekma.games for updates
Reposted
A common prank among alchemists ;-) We implemented our first spell "Conjure Water" for our Alchemy Punk Base Building game! #gamedev #indiedev #indiegame
March 9, 2025 at 8:50 AM
Solo gamedevs: How much "CI" are you doing for yourselves?

I have a check that tests whether I ran linting/formatting/tests (locally) in the last 24 hours on PR merge so I am reminded of that from time to time. Curious what others do if anything.

#gamedev #programming
March 3, 2025 at 9:49 AM
Reposted
Solo Devs little helpers: A powershell script that finds all lines with "TODO" I added/removed in my current branch, reminding me of things I may want to look into before merging. What little helper scripts make your developer lives easier? #gamedev #powershell #programming
March 3, 2025 at 7:27 AM
Reposted
The newly designed materials have now been added to the game and are ready to be dug up! 🙃

#gamedev #indiedev #indiegame
March 2, 2025 at 8:14 AM
Reposted
We're still busy mining away, working hard in the digital mines to create new materials. Everything is lovingly designed by hand so you can have fun digging it all up later 😊

#gamedev #indiedev #indiegame
February 28, 2025 at 7:34 AM
Reposted
Sometimes when I feel the urge to optimize some code I have to leave myself little comments to remind me, Marie Kondo style.
"Thank you, optimization idea. You are a good idea, but generating a large map only takes 2.2 seconds, goodbye!"

#gamedev #indiedev
February 28, 2025 at 7:47 AM
Reposted
Just a question for the developer /indies among you: Do you also work on your game on Sundays? When do you take a break?

For us, it's not always easy to find the right balance because we have so much fun developing. But breaks are also important...☕️

#gamedev #indiedev #indiegames
February 23, 2025 at 6:05 AM
Reposted
We have designed new materials for the alchemists to dig through in our base building game. 🖌️
At first, we used placeholders for the materials – these are now being gradually replaced with hand-designed materials.

#indiedev #gamedev #indiegame
February 22, 2025 at 7:50 PM
Reposted
This week we worked on a first version of the game menu for our base building game. 🙃
(This is not the final look of the menu)

#indiegame #indiedev #gamedev
February 20, 2025 at 7:39 AM
Reposted
Good morning!
Currently a lot of work goes into coding and figuring out answers to some algorithmic questions that are not easily presentable with screenshots. Time to fetch a tea and put on our thinking caps 🤓

#gamedev #indiedev #indiegame
February 16, 2025 at 9:07 AM
Reposted
"Schnaffel" (or call him "Sniffer") is our first creature in the game. 😊 First we sketched it on paper and then transferred it digitally.
The sketch came about by chance from a small scribble

#gamedev #indiedev #indiegames #videogames
February 12, 2025 at 6:21 AM
Reposted
Why we use Rust and Bevy for our game?

Why Rust?
We want to build a Colony Sim with lots of things going on.
This requires a lot of computation but we don’t want to ask you to buy a high-end machine for our game so it is important to have very efficient code.

(1/4) #gamedev #indiedev
February 9, 2025 at 9:15 AM
Reposted
This week we worked on building placement. It is important to see whether the building can be built on site or not...

#gamedev #indiedev #videogames
February 5, 2025 at 7:11 AM
Reposted
And now we have integrated our animated "Ella" into the game 💛

#videogame #gamedev #indiedev #indiegame #kiekmagames
February 2, 2025 at 7:20 AM
Reposted
We breathe life into the character 💛

After we designing our character, we animate it using "Spine 2D".
#videogames #gamedev #indiegame #indiedev
January 29, 2025 at 9:37 AM
Reposted
Our character design starts at the kitchen table...
First we sketch our ideas in pencil and then implement them digitally. 🎨

#videogames #indiedev #gamedev #kiekmagames #alchemypunk
January 26, 2025 at 8:26 AM
Reposted
Procedural map generation is hard! But its fun working on it... 😁

#videogames #gamedev #indiedev #kiekmagames #alchemypunk
January 22, 2025 at 9:49 AM
Reposted
We are happy about our first merch... Later we will have and distribute more for events. Do you have any wishes? Is there any merch we should definitely have for you? 🙃

#gamedev #videogames
January 24, 2025 at 8:30 AM
Reposted
We are happy: our website is ready!
kiekma.games
Another step accomplished... Feel free to take a look! 🙃

#gamedev #indiegame
January 19, 2025 at 8:33 AM
Reposted
today relaxed coworking together with Kerstin @infinistin.bsky.social ...

Have a good start into the weekend everyone! 😊

#gamedev #indiegames #indiedev #kiekmagames
January 17, 2025 at 9:38 AM
Reposted
Who is Kiek Ma Games? We are Alexandra and Henning and we are developing our first video game together - basebuilding in an alchemy punk setting.

Henning programs the game. Alexandra takes care of our business and is the artist in our team.

#videogames #indiegame #kiekmagames #indiedev #gamedev
January 15, 2025 at 8:53 AM
Reposted
Hi, we are happy to show you the first screenshots of our game. These are not final graphics, but our first steps. We are very excited to see whether you like our game idea.

#videogame #indiedev #indiegames #kiekmagames #basebuilding
January 12, 2025 at 9:58 AM
Reposted
Our first game is a colony sim / basebuilding game in 2D in the alchemy punk setting. Will will create different characters in our own style. We are excited to hear if you like our first character 🧡

#videogames #indiegamedev #indiegame
#kiekmagames #basebuilding #alchemypunk #gamedev
January 10, 2025 at 9:59 AM