GameDev ToolMaker at https://github.com/DarknessFX .
Blueprint nodes feature easy chaining, providing data between nodes for frictionless development.
(e.g. Using Timeline node or Tick event)
Blueprint nodes feature easy chaining, providing data between nodes for frictionless development.
(e.g. Using Timeline node or Tick event)
Access to the Renderer DrawCommandList for real-world pipeline practice.
Access to the Renderer DrawCommandList for real-world pipeline practice.
Kronos GHS fab.com/listings/492...
Sci-Fi Characters fab.com/sellers/RAIS...
Kronos GHS fab.com/listings/492...
Sci-Fi Characters fab.com/sellers/RAIS...
}
},
==
I don't know if it's possible to fix these hard-coded paths, but it should be easy enough for anyone to adapt.
}
},
==
I don't know if it's possible to fix these hard-coded paths, but it should be easy enough for anyone to adapt.
"miDebuggerPath": "C:/Unreal/RadDebugger/raddbg.exe",
"miDebuggerArgs": "-q -auto_step -project D:/workbench/Zig/inProgress/zTinyRasterizer/bin/Debug/${workspaceFolderBasename}.exe",
"logging": {
"engineLogging": true,
"trace": true,
"miDebuggerPath": "C:/Unreal/RadDebugger/raddbg.exe",
"miDebuggerArgs": "-q -auto_step -project D:/workbench/Zig/inProgress/zTinyRasterizer/bin/Debug/${workspaceFolderBasename}.exe",
"logging": {
"engineLogging": true,
"trace": true,
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"preLaunchTask": "${defaultBuildTask}",
"externalConsole": true,
"avoidWindowsConsoleRedirection": true,
"args": [],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"preLaunchTask": "${defaultBuildTask}",
"externalConsole": true,
"avoidWindowsConsoleRedirection": true,
launch.json:
==
{
"name": "Debug with RadDebugger",
"type": "cppdbg",
"request": "launch",
"presentation": {
"hidden": false,
"group": "",
"order": 3
},
launch.json:
==
{
"name": "Debug with RadDebugger",
"type": "cppdbg",
"request": "launch",
"presentation": {
"hidden": false,
"group": "",
"order": 3
},
And where I spent my time yesterday, sometimes the smaller functions can be the trickiest to fix.
And where I spent my time yesterday, sometimes the smaller functions can be the trickiest to fix.
Uploading BaseVulkan Zig Template source code to github.com/DarknessFX/z... in a few minutes. 💪
Uploading BaseVulkan Zig Template source code to github.com/DarknessFX/z... in a few minutes. 💪
Now that I have a version working 100%, I'm going back to find out why my GLFW-less version failed.
Now that I have a version working 100%, I'm going back to find out why my GLFW-less version failed.