Brandon @ Driftkeep
driftkeep.com
Brandon @ Driftkeep
@driftkeep.com
Driftkeep - a new multiplayer idle game! Currently in active development
I got server-side rooms working on my new game "Driftkeep"

I got inspired by Adventure Quest Worlds and Runescape

My Online Multiplayer Idle MMO RPG is coming to life

Using Godot, Nest.js and Redis, I've managed to build something I've always dreamed of

Looking for playtesters!

#godot #gamedev
January 8, 2026 at 9:58 PM
Every day is a school day.. today's new skill: procedural generation and tilemap manipulation.

#Godot is an incredibly easy engine to pick up

#gamedev #buildinpublic
August 4, 2025 at 2:28 PM
Rocket Drop: Update

#gamedev #godot

- Learned shaders
- Added some particles
- A screen shake
- A realtime UI
- More art!

Soooo much left to do but this is so much fun!
July 27, 2025 at 3:52 AM
Rocket Drop: Update

#gamedev #godot

- I now have an art style
- Learned to 'chunk' the blocks to allow for up to 25,000 blocks without a performance hit
- Swap between available rockets after death

Next up, the shop and powerups!
July 26, 2025 at 12:18 PM
Learning #Godot - my first indie "hobby" game; Rocket Drop

The first powerup is already working too; "Duplicate" - you will notice there is a slim chance for the "rocket" to duplicate itself when hitting a block

#gamedev
July 25, 2025 at 3:50 AM
#buildinpublic

The front-end is nearly done.. now for some API magic ✨
July 21, 2025 at 5:15 PM
#buildinpublic: A simple timer component (with a React Hook + API Syncing)

Perfect solution for quickly tracking your time against a Project
July 21, 2025 at 1:21 PM
Real-time notifications, system events and goals are now sent and received via websockets! ↔️🚀

Notifications will be sent to the user for:
- invoices that have been paid
- goals that have been achieved
- successful email delivery of invoices

Deploying soon to a browser near you

#buildinpublic
December 6, 2024 at 2:37 PM
This UX is gorgeous man
December 6, 2024 at 1:43 PM
Version 2.0 of Fio is launching very soon 🚀

It feels insane to be able to double the amount of features Fio previously had in the next major release

#buildinpublic
December 6, 2024 at 11:55 AM