🕹️ VBA for Designers: Michelle, 11:00
📢 Market Your Team, Not Your Idea: Michelle, Nemco & Jen, 14:00
We’ll dig into on-the-tools design, empowering teams & building sustainable, player-first studios — with up-to-date insights from the current market turbulence.
🕹️ VBA for Designers: Michelle, 11:00
📢 Market Your Team, Not Your Idea: Michelle, Nemco & Jen, 14:00
We’ll dig into on-the-tools design, empowering teams & building sustainable, player-first studios — with up-to-date insights from the current market turbulence.
👩💻 Women in Gaming : Jen & Michelle, 11:00
💼 Funding for Indie Games (Roundtable): Jen, 12:00
🎲 Game Design Workshop: Michelle, 14:00
Expect practical, no-fluff advice and discussions on funding, hiring, culture & making games that reach players.
👩💻 Women in Gaming : Jen & Michelle, 11:00
💼 Funding for Indie Games (Roundtable): Jen, 12:00
🎲 Game Design Workshop: Michelle, 14:00
Expect practical, no-fluff advice and discussions on funding, hiring, culture & making games that reach players.
More info, and tickets, at savinggreatanimals.org/the-bark-benefit/
More info, and tickets, at savinggreatanimals.org/the-bark-benefit/
Gathering feedback early and often is a point of difference for us at DSG -- and for that reason, we're starting an early limited access Discord server. Let's co-create a magical world together ✨
Discord invites will be opening up soon!
Gathering feedback early and often is a point of difference for us at DSG -- and for that reason, we're starting an early limited access Discord server. Let's co-create a magical world together ✨
Discord invites will be opening up soon!
We completely understand what you're talking about -- it's part of the problem we're trying to create solutions for.
We can't share too much about our projects JUST yet, but rest assured we're creating spaces that feel like neighborhoods, and that includes protecting players from toxicity.
We completely understand what you're talking about -- it's part of the problem we're trying to create solutions for.
We can't share too much about our projects JUST yet, but rest assured we're creating spaces that feel like neighborhoods, and that includes protecting players from toxicity.
We believe games can be living, breathing social spaces — where players don’t just exist, but connect, create, and build something lasting. We’re here to blur the lines between player, creator, and community in the best way possible.
We believe games can be living, breathing social spaces — where players don’t just exist, but connect, create, and build something lasting. We’re here to blur the lines between player, creator, and community in the best way possible.