Drag?
drageoks.bsky.social
Drag?
@drageoks.bsky.social
Aggressively mid
Yeah my sort of litmus test for this was finding douser gameplay which worked but I couldn't find many vods or any zones gameplay since no one plays the thing but there's some stuff out there. At the very least most people should find gameplay better than theirs.
January 3, 2026 at 6:14 AM
I might or might not have 20 million on carbon...
October 7, 2025 at 7:43 PM
I try to go in with the mindset that I'll win if I carry hard enough even if the comp sucks or my teammates feed. Basically I just ignore them and try to focus on winning
August 4, 2025 at 11:22 AM
don't have much experience with other rollers but the mu for carbon is basically unwinnable if you're marked, would much rather fight a vds
August 4, 2025 at 11:09 AM
If people on my team are passively painting the map the best I can hope to do is sit around hoping the enemy team goes for someone carelessly and I can punish them before my teammate explodes since they have nothing better to do than to look for kills. If I really need more paint then I'll say so.
April 29, 2025 at 1:50 AM
Not sure how much other carbons would I agree but I would prefer to have a shot on my team that consistently takes good fights than one that sits back and "gets me in", in neutral situations there will always be opportunities to get in if it's a 4v3.
April 29, 2025 at 1:47 AM
I don't think you understand weapon roles...
April 17, 2025 at 7:31 AM
I don't understand why mid to high level teams have low level coaches. It doesn't take much to break out of low level so if your way of seeing the game hasn't gotten you out of there I don't think it'll be of much use to me
April 17, 2025 at 4:21 AM
I agree with echo this seems like level up's niche and I don't think it'll have great turnout since the mid level player base is a lot smaller compared to low level.
Ig it's worth a shot tho it just depends on if people show up or not.
March 23, 2025 at 11:53 PM
I think this is probably too slow and there are too many factors that you miss. ie: the enemy team gives up a key position, leaves the objective vulnerable, your teammate(s) are in strong positions, etc.
Good to have concrete reasons to make plays but not at the expense of efficiency.
March 6, 2025 at 3:42 AM
It isn't that it's viable, it literally gives the team that gets the first real lead an unfair advantage in being able to stall the game until it ends. It isn't just that it's boring to play and watch (which it is).
February 26, 2025 at 7:23 PM
maybe we take it as a sign that the next game will come out relatively quickly after switch 2 releases copium?
February 26, 2025 at 4:35 AM
ngl I think feelings are completely irrelevant so idk why people keep bringing them up, the fact is that stalling is lame and the bad modes encourage and reward it while zones doesn't. Reef cheesing the zone without retaking properly does not win games unlike stalling the rainmaker in some bs spot.
February 26, 2025 at 4:26 AM
I didn't mean to sound dismissive, but it's like you can make the argument all day long that it's possible to win against people who are stalling but the point is that what tends to happen is that the team that gets the first push has a huge and unfair advantage
February 25, 2025 at 7:45 PM
for the defending team to retake if the enemy is stalling in court, they have high ground advantage, they have passive special charge, and even if they do mess up they still have two more fights they only have to not lose to keep the lead. It sucks far worse
February 25, 2025 at 7:32 PM
every mode but zones. The maps are worse in the other modes because they don't do anything to limit the inherent flaws in the modes, not necessarily because the designs are less fun or something. I would much rather play scorch zones than the stallfest on rm because it's virtually impossible
February 25, 2025 at 7:31 PM
It's probably something you have to experience but no, it's much easier to hold space than it is to take it and tc and rm both incentivize getting a lead and sitting in easily defendable positions and leaving the objective in an annoying spot that's hard to get to. psa rewards playing lame on
February 25, 2025 at 7:28 PM
Generally map design makes it really easy to stall the rainmaker or the tower in a super advantageous position that keeps the team that's already winning in advantage and will force the enemy to use up their resources more. It's not a skill thing it's just the maps and modes are poorly designed
February 25, 2025 at 7:17 PM
It is most likely the case none of the teams you've played against have stalled properly
February 25, 2025 at 7:10 PM