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@dotstart.tv
she/her - Total Mess | World Creator | Founder of simplicity & Digital Remnants
I guess this is what you call a well timed power move ...
May 12, 2025 at 6:36 PM
May 11, 2025 at 3:56 PM
I’m a good girl I guess 😊
April 21, 2025 at 10:46 AM
I love Steam VR
April 17, 2025 at 8:02 PM
This doesn't just use the old pronouns field that's been there for ages? That one just accepts free text at least according to VRCX
April 16, 2025 at 1:21 PM
I just released my first hangout focused world since 2023 to my Patreon folks! It's called serenity: Wireframe and will be available to everyone soonish.

Here's a little preview!

WorldId is available over at www.patreon.com/posts/world-...

#VRChat
#VRChatWorld
#VRChat_world紹介
#MadeWithVRChat
March 2, 2025 at 7:06 PM
I maaaaay need to figure out a better menu system soon though ...
February 18, 2025 at 8:07 PM
Smol update to simply: Factory which introduces a new experimental motion reduced mode, photosensitive + admin + user toggles.

Motion reduced is something I meant to write ages ago. Give it a go with your videos!

vrchat.com/home/world/w...

#VRChat
#VRChatWorld
#VRChat_world紹介
#MadeWithVRChat
February 18, 2025 at 7:42 PM
Last one for now, I swear!

I've also introduced an epilepsy/photosensitive preset to simply: Lounge. Goal is to add a variation of this to all my venues.

vrchat.com/home/world/w...

#VRChat
#VRChatWorld
#VRChat_world紹介
#MadeWithVRChat
February 17, 2025 at 8:33 PM
Another few updates for simply: Lounge!

- Added venue themes (pick a color)
- Added AreaLit and screen toggles
- Improved lava lamp lights (Desktop only)

vrchat.com/home/world/w...

#VRChat
#VRChatWorld
#VRChat_world紹介
#MadeWithVRChat
February 17, 2025 at 6:43 PM
Another set of quick updates for simply: Lounge:

Replaced all shaders with custom quest compatible implementations to get the experience way closer to the PC version.

vrchat.com/home/world/w...

#VRChat
#VRChatWorld
#VRChat_world紹介
#MadeWithVRChat
January 19, 2025 at 10:38 AM
Quick updates for simply: Lounge:

- New "mood" setting (Dynamic avatar lights)
- New toggle for avatar performance rank gate
- Fixed dynamic permission system
- Reintroduced window lights
- Fixed near clip distance

vrchat.com/home/world/w...

#VRChat #VRChatWorld #VRChat_world紹介 #MadeWithVRChat
January 18, 2025 at 1:52 PM
I also didn't forget to include the neon lamp effects ... even though I'm tempted to include a small smoothing function for these.
January 16, 2025 at 4:28 PM
Nearly ready for prime time ... Thinking about adding an optional secondary floor for less flashy events though ....
January 16, 2025 at 4:25 PM
Well it's that time again. Today I've released the first pre-release build of simply: Lounge - a remake of the iconic simplicity venue "Lounge 2.0".

Now available early to my Patreon and Ko-fi supporters. Soon available publicly!

#VRChat
#VRChatWorld
#VRChat_world紹介
#MadeWithVRChat
January 14, 2025 at 4:29 PM
Moooar event photos! qt gang this time around ...

#VRChat #VRChatPhotography
January 3, 2025 at 6:23 PM
Some highlights from CRESCENDO last night. Full dump of all photos is on their & my Discord.

#VRChat #VRChatPhotography
January 1, 2025 at 4:35 PM
今日、EBFでかわいい写真を撮った!

#VRChat #VRChatPhotography
December 28, 2024 at 2:57 PM
Maybe the SDK should simply warn if the clipping planes have not been adjusted? The default of .3 near is awful in VR and people simply don't know that it can (and should) be adjusted.

TL;DR: Your #VRChat world's reference camera should probably look like this. Entering 0 gives you the minimum.
December 27, 2024 at 2:51 PM
One good example being AudioOrbs with it's little blackout box at spawn.

Non-intrusive and effectively provides the necessary protection for those vulnerable to those types of effects.
December 24, 2024 at 3:20 PM
December 22, 2024 at 2:57 PM
December 22, 2024 at 2:57 PM
December 22, 2024 at 2:56 PM
今日、ゾメちゃんミーティングに行った。
私のかわいいバージョンがいっぱい。
悲しいことに、私は誰とも話せるほど日本語を話せなかった。

#VRChat
December 22, 2024 at 2:56 PM
Yet another #VRChat world pre-release ... Not really sure how to describe this one ... and it's still very much in flux.

It'll be the first "hangout" world I've worked on in 1.5 years ...
December 11, 2024 at 7:26 PM