Martin-Karl
banner
doragonhanta.bsky.social
Martin-Karl
@doragonhanta.bsky.social
Graphics engineer with deep experience from IrisGL to Vulkan. NVIDIA DevTech Engineer specializing in real-time rendering, Vulkan, and ray tracing. Focused on efficient graphics samples, optimizing shaders, and bridging the gap between code and pixel.
Dual-mode rendering (path tracing + rasterization) with full glTF 2.0 + 20+ extensions. Advanced PBR materials, HDR environments, real-time controls.

Perfect for graphics programmers exploring modern Vulkan techniques and ray tracing workflows.
July 2, 2025 at 1:42 PM