Making Wish upon Astar - a roguelike game
Cat enthusiast 🐈
Some crafting footage: Make shapes with materials, if the right shape, right materials and skillcheck is passed -> you craft an item!
Truly groundbreaking system.
#screenshotsaturday #gamedev #indiedev #game #design #programming #roguelike #2d
Some crafting footage: Make shapes with materials, if the right shape, right materials and skillcheck is passed -> you craft an item!
Truly groundbreaking system.
#screenshotsaturday #gamedev #indiedev #game #design #programming #roguelike #2d
Seeing how sausage is made is terrifying, isn't it? :)
#gamedev #indiedev #game #roguelike #2d #design #QnA #games
This one only targets a 180 degree slice beyond the target you shoot, for a special Ricochet action.
Systemic design enables this kind of red highlight without any special code added!
#games #roguelike #2d #animation #gamedev #indiedev #indiegames
This one only targets a 180 degree slice beyond the target you shoot, for a special Ricochet action.
Systemic design enables this kind of red highlight without any special code added!
#games #roguelike #2d #animation #gamedev #indiedev #indiegames
You can move items/consumables onto the Action Bar for quick use - like in all RPGs. Also supports saving/loading the game, and customisable hotkeys. All running on the same inventory system
#gamedev #indiedev #roguelike #rpg #2d #unity #game
#ScreenshotSaturday
You can move items/consumables onto the Action Bar for quick use - like in all RPGs. Also supports saving/loading the game, and customisable hotkeys. All running on the same inventory system
#gamedev #indiedev #roguelike #rpg #2d #unity #game
#ScreenshotSaturday
Now to make it visually different!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #unity
Now to make it visually different!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #unity
When refactoring I implemented containers for more complex FX (+camshake and post), and gameplay effectors for eg. Cleave, ricochet arrows and bullets... Each piece counts!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design #unity
When refactoring I implemented containers for more complex FX (+camshake and post), and gameplay effectors for eg. Cleave, ricochet arrows and bullets... Each piece counts!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design #unity
You modify your bow with a magic gem that causes the arrows to boom!
Warning, you can also hurt yourself! ⚠️
… it’s part of my auxiliary attack initiative, for explosions, cleave etc. Stay tuned!
#gamedev #indiedev #screenshotsaturday #roguelike #game #2d #design
You modify your bow with a magic gem that causes the arrows to boom!
Warning, you can also hurt yourself! ⚠️
… it’s part of my auxiliary attack initiative, for explosions, cleave etc. Stay tuned!
#gamedev #indiedev #screenshotsaturday #roguelike #game #2d #design
I like how it turned out!
#screenshotsaturday #gamedev #indiedev #roguelike #turnbased #2d #game #design
I like how it turned out!
#screenshotsaturday #gamedev #indiedev #roguelike #turnbased #2d #game #design
My Fog of War resolves on GPU only, so
- To save: Steal data from GPU, save it to disc
- To load: Decode data from disc, push it to GPU nicely
This, alongside literally the whole world, now saves correctly!
#gamedev #indiedev #roguelike #2d #game #design #unity
Adding visual fluff hooks - it is an important part of the implementation to expose hooks for visuals and audio to trigger on various actions. Vital part of the Game experience!
#screenshotsaturday #gamedev #indiedev #roguelike #2d #game #design
Adding visual fluff hooks - it is an important part of the implementation to expose hooks for visuals and audio to trigger on various actions. Vital part of the Game experience!
#screenshotsaturday #gamedev #indiedev #roguelike #2d #game #design
- Put gems with unique effects into sockets of items
- They interact with weapon and each other
- For example, Ruby gives +1 fire damage, Red loopstone doubles all fire damage = +2 fire damage overall!
#screenshotsaturday #gamedev #indiedev #roguelike #2d #design #game
- Put gems with unique effects into sockets of items
- They interact with weapon and each other
- For example, Ruby gives +1 fire damage, Red loopstone doubles all fire damage = +2 fire damage overall!
#screenshotsaturday #gamedev #indiedev #roguelike #2d #design #game
And with doing that, I somehow managed to bork the whole turn system! Gamedev is awesome!
#gamedev #indiedev #roguelike #screenshotsaturday #game #2d
And with doing that, I somehow managed to bork the whole turn system! Gamedev is awesome!
#gamedev #indiedev #roguelike #screenshotsaturday #game #2d
- Visibility system works - traps are invisible (to some extent!)
- Traps trigger upon enter
- you can DISARM traps!
- Traps can DISARM you!
- Slimes can also be trapped in traps!
all the good stuff!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design
- Visibility system works - traps are invisible (to some extent!)
- Traps trigger upon enter
- you can DISARM traps!
- Traps can DISARM you!
- Slimes can also be trapped in traps!
all the good stuff!
#screenshotsaturday #gamedev #indiedev #roguelike #game #2d #design