doogietrousermd.bsky.social
@doogietrousermd.bsky.social
Amen, sister. The title card of your adventure has strong vibes and I can't wait to see what comes next. When we write from a deep place (shout out David Lynch), we catch the biggest, most meaningful fish. You have the depth and the courage to swim deep!!
February 18, 2025 at 5:22 AM
This is a balm for players who are feeling overwhelmed or lost because they can just toss some dice, and the players who have hunches and dig into the crime scene are not held back by some numbers on a page or a mechanic interrupting their exciting investigation.
January 5, 2025 at 6:21 PM
In play, I split the difference. Let the puzzly players describe where & how they search, rewarding them if they pick the right spots. Let the less aware players narrate their PC "searches the room" and roll, which leads to (hit) finding clues if they are there or (miss) that plus complication.
January 5, 2025 at 6:18 PM
For starters, my issue: either we can use investigate to

"find what is obscured" and get "clues"

OR

it "is not used to find hidden things... or to uncover hidden clues". But both can't be true, right?

I'm sure I'm missing some crucial other element, but as this reads to me, it's Super Confusing
January 5, 2025 at 6:18 PM
🙏 thank you. So many lovely mystery & investigators games have stumbled over this. The one that hurts the most is Vaesen. SUCH a good game. But the wording on the Investigate action, imo, frustratingly misses the mark. Have to hack around it to make it sing.
January 5, 2025 at 5:38 PM
please, just promise me one thing. No more roll to investigate as a precursor to uncovering clues. I beg you.
January 5, 2025 at 4:27 AM
Depends. If the game is a series of prompts in a linear fashion, and it ends in a strictly defined way that leaves little input from the player, then probably not. But the more player agency/input I can have, the more interested in diverging on my own playthrough I feel.
January 4, 2025 at 7:15 AM
Maybe your character acquires 'fragments' from enemies & party members they've encountered + their own ancestry. Then, in the moment that your character triggers their mutation, you roll which of your fragments takes hold and becomes your mutation? That way, each level up reflects your recent life.
January 3, 2025 at 5:09 AM
For sure! Well, I can tell that a lot of love and creativity went into this awesome map. I can easily imagine some really engaging stories coming from this world!
January 2, 2025 at 5:22 PM
This map is gorgeous! Is it a part of a larger project?
January 2, 2025 at 4:42 PM
Here are some solo RPG rules I've been messing with that I jotted down the other day. I love playing side adventures for NPCs in games that don't get much screen time. Current fav is playing while on a walk. Happy to share, chat, answer questions, or take feedback! Happy gaming!
December 29, 2024 at 11:26 PM
Thanks for giving me my playlist for this morning's walkabout and solo RPG session! Great lyrics to inspire. My elf songweaver sang a spell of clarity and true names to Hy-Brasil and counted petals to it 🧝‍♀️🥀✨
December 29, 2024 at 5:09 PM

My take on a heavily summarized The Hero's Journey is Dan Harmon's "story circle". Great resource that boils it down about as far as I'd go without starting to lop off essential bits. Lots of youtube analysis using it to break down pop movies if you're interested!
December 28, 2024 at 5:22 AM
Here are some solo RPG rules I've been messing with that I jotted down yesterday and tonight. I love playing side adventures for NPCs in games that don't get much screen time. Current fav is playing while on a walk. Happy to share, chat, answer questions, or take feedback! Happy gaming!
December 28, 2024 at 5:07 AM
If it's any consolation, all of the long-time gamers I know find so much inspiration and joy in playing with newer gamers who don't share their same accumulated assumptions & style. It helps us all rediscover why we fell in the love with the hobby!

Best of luck!
December 28, 2024 at 4:50 AM
First one looks great. The round shape of the astronaut's helmet against the bold letters looks really nice to me. Would love a more charged expression on the astronaut to really sell me.
December 28, 2024 at 2:11 AM
What game are you playing?
December 28, 2024 at 1:53 AM
But no rules about the terrifying sense that this. shit. can't. be. stopped. In the face of dawning dread, are our actions utterly pointless? All the more necessary to protect what little of our humanity remains? Poignant and tragically pyrrhic? I think that's what exists between the rules & cards.
December 24, 2024 at 2:09 AM
I'm not lucky enough to have played Call of Cthulhu, so I can't say. But I have played a ton of the Arkham Horror LCG. There are lots of conventional eldritch horror rules for things like sanity, allies, investigation, etc.
December 24, 2024 at 2:09 AM
So we'll have to break it down bit by bit, I think, to limit the scope. This edition is about the nasty, brutish, and short life of dungeon delving (OD&D), that one is about fulfilling your most bespoke desires in character execution and development in both a fictional and game sense (3.X), etc.
December 24, 2024 at 2:09 AM
After the dozen? editions of DnD we've had thus far, and the not-so-cottage-anymore cottage industry of third party publishing surrounding it, keeping any aspect of playing that particular game untouched by rules that reduce anything imaginable to a value or procedure is no longer possible.
December 24, 2024 at 2:09 AM
If those are the propelling elements, I think the vortex is the power-fantasy of being a fantasy hero surrounded by a caring and talented found family.

Thoughts?
December 23, 2024 at 11:27 PM