★ Low-poly 3D 👾
★ Indie dev 🕹️
★ Pets dogs 🐶
🚫No AI or NFT🚫
linktr.ee/donveech
readymag.website/u96143100/Vi...
readymag.website/u96143100/Vi...
Like guys, it's Metroid prime FOUR, fans have been begging for this for years, is it too much to ask they show Metroid a little love? 🥲
Like guys, it's Metroid prime FOUR, fans have been begging for this for years, is it too much to ask they show Metroid a little love? 🥲
Bonus ➕ - These are some references I had in mind while drawing and modelling, just a mash up of things I love 🥰🥰
Bonus ➕ - These are some references I had in mind while drawing and modelling, just a mash up of things I love 🥰🥰
Polish - After adding a few more accessories and re-texturing some surfaces, he's got a lot more personality! I also remodeled the boots and a added a lot of minor details that make him feel a lot more realized as a character.
I don't know what to call him, but I think Zed will do for now 😬
Polish - After adding a few more accessories and re-texturing some surfaces, he's got a lot more personality! I also remodeled the boots and a added a lot of minor details that make him feel a lot more realized as a character.
I don't know what to call him, but I think Zed will do for now 😬
Texturing cont. 🎨 - I'll make some punctual changes along the way, like reshaping the pants to balance the proportions better after adding accessories that made him a little top-heavy, but getting closer to where I want him! I still feel like it's missing something 🤔💭
Texturing cont. 🎨 - I'll make some punctual changes along the way, like reshaping the pants to balance the proportions better after adding accessories that made him a little top-heavy, but getting closer to where I want him! I still feel like it's missing something 🤔💭
Texturing 🎨 - Since it's very low poly, my method of texturing is simply recoloring faces and make strategic cuts to the mesh to some more details out of it. Depending on complexity, this can break a mesh during rigging, but when strategically placed, it's a cheap and fast way to texture models!
Texturing 🎨 - Since it's very low poly, my method of texturing is simply recoloring faces and make strategic cuts to the mesh to some more details out of it. Depending on complexity, this can break a mesh during rigging, but when strategically placed, it's a cheap and fast way to texture models!
Blocking 🟥- In line with the broader vision, I focus only on balancing shapes and keeping things simple with a very low-poly mesh, that way I can make big changes with little commitment. I also recycle assets from other models like the hands since I know they can be rigged easily ✋
Blocking 🟥- In line with the broader vision, I focus only on balancing shapes and keeping things simple with a very low-poly mesh, that way I can make big changes with little commitment. I also recycle assets from other models like the hands since I know they can be rigged easily ✋
Concept ✏️ - The idea was a brooding no-nonsense metalhead wearing a casual headbanger clothes, still a blank-slate at this stage which gives me a lot of creative freedom in 3D where most of my ideas really start to shape up(literally). I try to focus on the broader vision here 💭
Concept ✏️ - The idea was a brooding no-nonsense metalhead wearing a casual headbanger clothes, still a blank-slate at this stage which gives me a lot of creative freedom in 3D where most of my ideas really start to shape up(literally). I try to focus on the broader vision here 💭