dominusautoma.bsky.social
dominusautoma.bsky.social
@dominusautoma.bsky.social
Devlog Memories #2

First player character model + first enemies are in.
Very early prototypes - one-hit kills, no real challenge yet.
Auto-targeting the nearest enemy helps us test movement, combat basics, and pacing.

Check out the full article here: www.patreon.com/posts/devlog...
January 16, 2026 at 12:35 PM
Devlog Memories #1 🎮

One of our very first prototypes by our developers:
cube hero, cube trees, basic movement + camera.

Check out the full devlog here:
store.steampowered.com/news/app/379...

#IndieGameDev
January 9, 2026 at 2:29 PM
🌿 Gathering + 🍲 Cooking are now part of Dominus Automa!

Collect herbs, berries, and resources.
Cook meals and craft items that empower your hero and party.

From life-skillers to raiders - everyone matters here.

#MMORPG #IdleMMO #DominusAutoma
October 8, 2025 at 1:06 PM
What if you never had to use a wiki again?
What if you could just ask your hero?

We’re experimenting with exactly that in Dominus Automa.

In-game WIKI, accessible through hero chat.

Advice, strategies, leveling paths, directly from your hero.

Does it work? Pretty neat!
October 3, 2025 at 10:32 AM
🎥 Soon: in-game footage + first community tests.
Stay tuned, heroes. 🛡️
October 1, 2025 at 1:39 PM
⚔️ Prototype ➝ MVP
✔️ 6 tactical locations
✔️ 2 boss fights
✔️ PvP w/ hostiles
✔️ 11 active + 5 passive skills
The world is growing fast. 🌍
October 1, 2025 at 1:39 PM
🎙️ Partnership locked with @elevenlabs.io
Millions of credits = full power for voiceovers, sounds & music.
Our talking hero is now a core feature. 👾
October 1, 2025 at 1:39 PM
🚀 Big news from our game dev journey!
At Gamescom25 we showcased the prototype – amazing feedback + new collab opportunities. Players see the potential & so do we. 🙌
October 1, 2025 at 1:38 PM