The harpy cant properly pathfind due to navigating 3d space requiring too much effort to code, so instead if it hits a wall it'll 'wall jump' up and over it.
This isn't foolproof (if there's a ceiling for example), but if the harpy is incapable of getting to the player, it'll simply disengage.
December 2, 2024 at 12:02 AM
The harpy cant properly pathfind due to navigating 3d space requiring too much effort to code, so instead if it hits a wall it'll 'wall jump' up and over it.
This isn't foolproof (if there's a ceiling for example), but if the harpy is incapable of getting to the player, it'll simply disengage.