Dmitri Shuralyov
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dmitri.shuralyov.com
Dmitri Shuralyov
@dmitri.shuralyov.com
I pursue insight, then make things simpler and better. I enjoy writing correct, high-quality Go code. Minimalist.
So happy that "Added WebGPU support for WebXR" (developer.apple.com/documentatio...) made it! Thank you!
Safari 26.2 Beta Release Notes | Apple Developer Documentation
Released November 4, 2025 — 26.2 beta (20623.1.12)
developer.apple.com
November 6, 2025 at 3:58 AM
I‘m curious, if you don’t mind sharing, what‘s your play time in hours at this point? (If you’d rather not say, no worries!)
October 17, 2025 at 9:00 PM
Congrats! Looking forward to seeing you there!
August 8, 2025 at 4:06 AM
WebXR enhancements are still at the top of my wishlist.
I'm mostly interested in Safari 26 on visionOS, so at the top of the list for me *by far* would be WebXR/WebGPU interop.

As the blog post says, "WebGPU supersedes WebGL on [...] visionOS and is preferred for new sites and web apps." I'd really like to use it alongside WebXR, but that seems missing.
WebXR Samples
Sample WebXR pages for testing and reference
immersive-web.github.io
July 26, 2025 at 2:09 AM
After that, it'd be other WebXR improvements.

It's possible to access gamepad input from an immersive-vr session, but if I'm not mistaken no way to access external keyboard input (e.g., from a Magic Keyboard that's connected to the AVP).

Also hoping to see immersive-ar support someday.

Thank you!
June 25, 2025 at 2:42 AM
I'm mostly interested in Safari 26 on visionOS, so at the top of the list for me *by far* would be WebXR/WebGPU interop.

As the blog post says, "WebGPU supersedes WebGL on [...] visionOS and is preferred for new sites and web apps." I'd really like to use it alongside WebXR, but that seems missing.
WebXR Samples
Sample WebXR pages for testing and reference
immersive-web.github.io
June 25, 2025 at 2:38 AM