Kirill Dmitrenko
dmikis.bsky.social
Kirill Dmitrenko
@dmikis.bsky.social
Gfx SW at IMG Tech, ex Cinemersive Labs, ex Saber Interactive. ex Yandex Geo
Mac system requirements appear somewhat unusual. Are ARM Macs unsupported?
July 3, 2025 at 2:30 PM
Something like this exists :) blog.mapbox.com/realistic-te...
Realistic terrain with custom styling
Add the new client-side hillshade layer
blog.mapbox.com
October 28, 2024 at 11:45 AM
It is, at least partially. However, GLTF lacks certain features and was designed to be most compatible with web graphics (it reuses constants from WebGL). But I know that they are working on adding stuff to make it closer to being a good option, e.g. physics.
October 24, 2024 at 9:00 AM
Yeah, the industry needs a suitable asset interchange format. FBX is, as far as I know, widely adopted, but it has only a closed-source SDK and no specification or description. USD looks promising, though, as it gains traction in the industry.
October 23, 2024 at 11:34 AM
I'm curious about differences. Unity basically converts blend files to FBX under the hood.
October 23, 2024 at 11:20 AM