Dylan
dlonking.bsky.social
Dylan
@dlonking.bsky.social
Senior PM, Minecraft Realms | Seattle, WA | Games bring people together | Make the world a better place | GT: DLon King | “DK” | Thoughts are my own, not my employer’s
Stoked about that change! Will be great for the Java mod scene. But yeah, totally unrelated.
October 29, 2025 at 5:55 PM
100%. And it's crazy that I am learning more from refreshing my Bluesky feed than I am through my work inbox.
July 2, 2025 at 4:25 PM
Hmm the map generally aligns with political affiliation, so weird 🤔 must be rigged data right? Fake news? 🙄
June 18, 2025 at 11:22 PM
Can’t share anything now, but I think we’ll share more about our thoughts on version numbers in the next year or so. No promises, but there are conversations happening.
May 17, 2025 at 3:31 AM
Right, that should be working as of yesterday. Give it a try again. I confirmed Actions and Stuff x32 kept the animations but used vanilla textures. Previously it would always default back to x16 which used the A&S textures.
May 16, 2025 at 7:10 PM
You mean the subpack slider? x16, x32, etc? That is working as of yesterday!
May 16, 2025 at 5:33 PM
Try again! We have it working now. Here is the x32 version running on my Realm:
May 15, 2025 at 8:09 PM
Try again! We have it working now. Here is the x32 version:
May 15, 2025 at 8:09 PM
Try again! Our deployment just wrapped up. Here it is on my Realm:
May 15, 2025 at 8:07 PM
Yeah we have the service fix loaded into our deployment set to go out tomorrow. Sorry for the wait!
May 14, 2025 at 8:01 PM
Found the issue and will be getting a fix out for it this week!
May 12, 2025 at 5:03 PM
Found the issue and will be getting a fix out for it this week!
May 12, 2025 at 5:03 PM
We’re taking a look specifically at A&S, because yes it’s not working as intended still. Had it working in our test environment, but something isn’t working. We’ll get it sorted so it works properly!
May 11, 2025 at 6:06 PM
Taking a look at it. I am seeing the same thing with A&S but other packs with sub packs are working. We’ll get it working properly.
May 10, 2025 at 7:55 PM