Daragh Carroll
dkc1011.bsky.social
Daragh Carroll
@dkc1011.bsky.social
Full Time Software Developer, Part Time Pixel Artist and Games Developer.

Currently working on Castle Dornstein with Digital Mosaic Games 🏰 @digitalmosaicgames.bsky.social

He / Him 🇮🇪
That Particle was then combined with the original book using a Blend node. The Book is the background, The Particle Node from before is the foreground. I hide the particle until the frame I want the burning to start (It so happens, after the spark comes from the quill we made in a previous post)
July 24, 2025 at 9:57 AM
I then added a Draw Shape node and animated it, just a simple diamond that grows, to act as the radius for the fire. I ran that through a blur node to soften the edges. That shape acted as a mask for blending the book, burnt texture and the book to slowly reveal a burned area.
July 24, 2025 at 9:57 AM
I then animated the hand with some slight movement, and used a Particle node to generate a spark at the end of the quill for when the fire starts. The particles have a very slight gravity applied to them so they rise and fall slightly over their lifetime. They also fade out over time.
July 24, 2025 at 9:57 AM
I wanted to make a thread explaining how I put together a complex closeup scene for our point and click adventure game, Castle Dornstein, using @aseprite.org and @makham.itch.io's excellent Pixel Composer.

This scene takes place about midway through the game. Pretty dramatic. Let's take a look 🧵👇
July 24, 2025 at 9:57 AM
A little cozy scene I've been working on for Castle Dornstein <3 (Also just wanted to test how Screen2Gif worked for exporting to blusky, huge win!)
July 1, 2025 at 9:25 PM