Divine Star Software
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divinestarsoftware.bsky.social
Divine Star Software
@divinestarsoftware.bsky.social
The Divine Craft example made with my TypeScript voxel engine is coming along well. Spent a bit more time on the skybox and fog shaders. Also added voxel particles as part of the engine.
#gamedev #indiegame #web #voxel #javascript
March 3, 2025 at 7:09 PM
Showing off a lot of progress on the example game made with the JavaScript based voxel engine DVE. Perfected smooth lighting and made world updates much smoother and faster. Also published to a playable link: divine-craft-theta.vercel.app #gamedev #indiegame #web #voxel Using @babylonjs.bsky.social
February 7, 2025 at 7:49 PM
Before heading back into ray tracing for my TypeScript voxel engine Divine Voxel Engine wanted to make sure I made it as performant as possible. Created cache system to make initial load times faster and increased overall build and gen time with a new world data api. #gamedev #indiegame #web #voxel
January 3, 2025 at 9:51 PM
Making good progress on my custom WebGPU rendering pipeline with ray traced effects for Divine Voxel Engine. Textures working like they do in the webGL version and got some ray traced AO started. Will need to work on denoising. Next will be adding volumetric effects.
#gamedev #indiegame #web #voxel
December 10, 2024 at 4:17 PM

First successful test for my WebGPU ray tracing pipeline for my TypeScript voxel engine Divine Voxel Engine. This is using actual geometry like Minecraft chunks.
#gamedev #indiegame #web #voxel
December 2, 2024 at 12:05 AM
Working on a ray tracing rendering pipeline with WebGPU for my TypeScript voxel engine. Finally got tree traversal working in a compute shader using my custom tree structure. Here just showing the different levels and results of the ray picking through the nodes. #gamedev #indiegame #web #voxel
November 30, 2024 at 8:04 PM