DitherEmotion
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ditheremotion.bsky.social
DitherEmotion
@ditheremotion.bsky.social
20 - EN/ES - Bi

Wannabe indie game dev from those 7 dinky islands in Spain. CEO of Eurojank and Torrente. Professional Pac-Man World 2 hater.
maybe when they were designing those enemies they didn't yet know what they would look like and were prototyped as pillow looking shapes before their models were made
November 18, 2025 at 12:30 AM
not like it matters because its true
November 17, 2025 at 8:31 PM
wouldn't be shocked if they use chatgpt for this at this point lol, otherwise idk how they get even the most basic shit completely wrong
November 15, 2025 at 5:09 PM
parece que después de todo, las corridas no eran para el
November 15, 2025 at 12:58 AM
And btw yes, I was the one who documented this on TCRF after finding about it on my own lmfao

I hadn't seen anyone mention this version anywhere before that
November 15, 2025 at 12:46 AM
I genuinely wonder what's the story behind this version tho

Did they accidentally use a beta version for the normal release or smth? Or was it Atari Italy (DDI's publisher in that country) requesting those changes? If it was the latter why didn't they also translate the game to Italian?
November 15, 2025 at 12:44 AM
I'll prob show off what (admittedly little) I did of the game at some point since unless there's some kind of miracle happens its not going to be made at this point lmfao, tho I do still like some of the ideas I had and think the game could have been neat if it had progressed further
November 13, 2025 at 1:39 AM
Well, there was someone else acting as a middle man who actually had contacts with him years ago but yeah

I worked on it for a month, mainly writing the plot (which was an origin story/reboot) and fleshing out the characters with what little material i had, plus doing design and gameplay concepts
November 13, 2025 at 1:35 AM
my beloved sillies trapped in shovelware hell (Myth Makers by Data Design Interactive)

it was intended to be official btw, but the rights owner never responded so I reworked it and reused the witch character cuz i liked her the most and I barely had to change her redesign

bsky.app/profile/dith...
I wonder if anyone had already tried to do just that unironically but failed and retooled it into an original game
November 11, 2025 at 4:52 PM
thanks! :)

development has been very funny so far since it started with a totally different gameplay and tone, and was meant to be a reboot of an infamous series

and now all that remains from that era is the main character's design and name, since the former is radically different to the original
November 11, 2025 at 4:45 PM
and other mechanics and stuff

bsky.app/profile/dith...
#happyhalloween! After a few weeks taking a break I came back to work on #Blutkapelle, polished up the text boxes, added new ducking animations, touched up the Corkscrew Spin mechanic and added a new Broom Dive move, tho it's still very rough and missing some mechanics

#gamedev #indiedev #indiegame
November 11, 2025 at 4:18 PM
heehee funny witch go broom

bsky.app/profile/dith...
Is that a bird? Is it a plane? No! Its a little shit on her broom!

#Blutkapelle #gamedev #indiedev #indiegame
November 11, 2025 at 4:14 PM
Halloween (1978)

I watched this on Halloween cuz ofc I had to. Despite being such a simple movie that has been copied many times it holds up very well.

All the scares have great build-up and red herrings, and don't have to rely on blasting your ears to still be impactful, unlike modern horror.
November 3, 2025 at 5:51 PM