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The Kanto region's as comfy and nostalgic as ever, but that's also something of a detriment in Let's Go's case as it relies almost entirely on those aspects rather than use them as the foundation for a truly stellar remake like ORAS did. Still had fun, but hoped for more.
The Kanto region's as comfy and nostalgic as ever, but that's also something of a detriment in Let's Go's case as it relies almost entirely on those aspects rather than use them as the foundation for a truly stellar remake like ORAS did. Still had fun, but hoped for more.
Barring issues like the scaled up world map and encounter rate making it feel way longer than it should be and not expanding on certain areas that needed doing so, this still sets the bar for similar remakes thanks to how much of a glowup it is overall.
Barring issues like the scaled up world map and encounter rate making it feel way longer than it should be and not expanding on certain areas that needed doing so, this still sets the bar for similar remakes thanks to how much of a glowup it is overall.
A base concept that still holds up today plus a wealth of QOL improvements makes this a digestible, pleasant experience that's easy to recommend. Major shoutouts to the arranged OST, which delivers above and beyond the original iconic compositions.
A base concept that still holds up today plus a wealth of QOL improvements makes this a digestible, pleasant experience that's easy to recommend. Major shoutouts to the arranged OST, which delivers above and beyond the original iconic compositions.
The return of 2D Zelda isn't as grand as it could be, but it still quenches that thirst for a more traditional outing in this post-BotW world. Enjoyed the majority of my time with it, and the finale closed it out well.
The return of 2D Zelda isn't as grand as it could be, but it still quenches that thirst for a more traditional outing in this post-BotW world. Enjoyed the majority of my time with it, and the finale closed it out well.