Dirk de la Hunt
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dirkderkdurk.bsky.social
Dirk de la Hunt
@dirkderkdurk.bsky.social
Software generalist, gamedev, tinkerer, warranty voider, idiot.
Like most of the things I make, it started with a pun screaming to be embodied, so here's a real trailer for my fake game "Crazy Taxidermy Racer".

#gamedev #unreal #butrealish
November 6, 2025 at 12:22 PM
@kenney.bsky.social published some minigolf assets, and while my prototype is doing them no favours, it did bring up an interesting dilemma.

I'm using a generic in-game tile placer.

Being generic, it doesn't know about types of tiles. So on subsequent shots, how do you know where to aim next?
March 9, 2025 at 10:38 AM
There's nothing original about it, because I'm just implementing mechanics for a library of gameplay things I need, and learning new #gamedev things I've never gotten a chance to do, like using FMOD Studio for the first time.

Did you know this song was called "Entrance of the Gladiators"?
March 9, 2025 at 10:32 AM
It's always so great wanting to prototype something and then someone (usually @kenney.bsky.social) releases assets that let you instantly try it out.

While not perfect, "Prefab Painter 2" is free and very handy for scattering random prefabs on a surface, too.
December 26, 2024 at 11:56 AM