Directional Fancy
directionalfancy.bsky.social
Directional Fancy
@directionalfancy.bsky.social
Amateur game developer currently working on a tactics RPG. I post weekly updates here and other socials.
Twitter(X): x.com/DirectionFancy
Tumblr: https://www.tumblr.com/blog/directionalfancy
Fixed bug for UI where it was possible to use actions that were marked as unavailable by clicking away from them. Worked on concept art for summons. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames
November 8, 2025 at 2:40 AM
Implemented the initial system for spells. Fixed issues with UI buttons. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames
November 2, 2025 at 2:22 AM
Began building a system for using player data not built in to the combat encounter. This will eventually let players make their own parties for battle. Upgraded from Godot v3.6 to Godot v4.5. #hex_summons #game_dev #indie_dev #videogames
October 19, 2025 at 12:09 AM
Began setting up the systems for handling spellcasting. Added UI elements to display the number of wisps available for spells, which are part of party and active player details. #hex_summons #game_dev #indie_dev #videogames
October 11, 2025 at 9:54 PM
Updated the UI display for the initiative tracker and added movement button. Camera size was adjusted to allow for different sized sprites. #hex_summons #gamedev #game_dev #indiedev #indie_dev #videogames
September 28, 2025 at 1:51 AM
Continued work on enemy AI. Fixed graphical issue where characters in the battle scene did not appear pixel perfect. Began implementing the UI concept art into the game itself. #hex_summons #gamedev #game_dev #indiedev #indie_dev #videogames
September 20, 2025 at 7:45 PM
Worked on enemy AI, implementing logic that will allow enemies to toward or away from targets instead of just always towards. #hex_summons #game_dev #indie_dev #videogames
September 7, 2025 at 2:17 AM