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dimes.hed.rest
@dimes.hed.rest
im sorry
a tip from gdc, even a mid sized success could accomplish this by budgeting for big bags of rice.
September 21, 2025 at 6:09 AM
plus, so diminutive! i get hit with dread and have dropped tons of work over the concerns this kind of thinking was just inherently subconsciously there
August 24, 2025 at 4:59 AM
or even the attempts to avoid it are still partial, like, its still pretty common advice that you *should* make free stuff, but only as a ramp towards the conditions that allow *for* paid stuff later. and now thats just what everyone assumes is going on regardless
August 24, 2025 at 4:56 AM
that being said, id have to dig up old blog sources etc, but we're talking maybe one-time payments of a couple grand to sign a project on to someones flash site
August 24, 2025 at 4:50 AM
i debated mentioning, yeah, i know it was possible to get contract/commisions for different portals, if you knew someone or got lucky
August 24, 2025 at 4:48 AM
+attempts to reconnect with anything else feel super ostracizing! which is maybe why those types of projects are harder to find

because it feels like 'rejecting' so many established practices you meet a lot of head-tilting, or it's taken personally by others
August 24, 2025 at 4:38 AM
thx, my personal introduction to this stuff was more mid 2010s so i guess i just feel a lot of angst seeing so many other methods fade away to these above, kind of happening in realtime before i had much means to participate
August 24, 2025 at 4:35 AM
i think so too, and hope it continues to. though.. its been much harder to find

+highlighting how 'motivations' may have differed (and been more varied+interesting!) at a point in the past where 'never had a chance of making money and never intended to' was the universal truth, not a 'chosen path'
August 24, 2025 at 4:06 AM
eg the 'gold standard' (to the point of being a meme) for the bulk of the 00s was cave story, which notably did not make a cent until the 2010 'indie boom'
point being the structure of incentives is what grew, and id argue strongly that this covers even those not seeking money directly from sales
August 24, 2025 at 3:47 AM
yes&no -- i do feel like there has been a difference in perspective between the point an 'indie marketplace' did not exist at all (2000s) vs. now
yes it is possible to make freeware, but its now done by 'opting out' of participating in a marketplace that has since become the default for most others
August 24, 2025 at 3:33 AM
April 20, 2025 at 9:33 AM
purl - untitled 04
YouTube video by silas
www.youtube.com
March 30, 2025 at 3:21 AM
cool
March 22, 2025 at 11:43 PM
the listlessness always worked well to me in that every npc would spout nonsense speaking for you or project onto the player whatever seemed convenient. true quiet kid treatment
February 20, 2025 at 6:53 AM
i think some of the vns in domino club releases have layout in that vein, may find some Teachings there
January 4, 2025 at 9:31 AM
all my experiences 'tabling' went precisely like this. smth about the lack of context or expectation lines it up. your mention of running into 'the first point of friction' with a game (posts ago) i think applies well to that type of player impression.
seems particularly suited for kill gameplay
December 27, 2024 at 6:18 AM
i want a dog that will mock me for my transgressions. and ulterior motives. i have already lost every conceivable argument against this dog
December 26, 2024 at 9:21 AM
cave story is the only one out of these three thats existed as freeware, and you can usually tell when someone has taken that element to heart or not
December 20, 2024 at 11:37 PM