Dillo
dillogamedev.bsky.social
Dillo
@dillogamedev.bsky.social
Game dev artist & JRPG fan who loves doing retro environments, pixel art, lighting, effects, and more. Currently between projects, looking to contribute pro bono on something cool. DM me if interested!
Felt like trying some more scene-building with this WIP asset kit. I'm somewhat fixated on this particular color scheme atm, but I should try a cooler nighttime scene soon. #unity #gamedevelopment #indiedev #lowpoly
April 9, 2025 at 9:54 PM
Lastly, a quick flythrough of the test scene I used as a proving ground for the tool. It's built pretty ad hoc off of limited assets, so it's more just vibes than a believable environment, but it held up well enough as a test. #indiedev #gamedevelopment #unity
April 4, 2025 at 10:17 PM
Closeup of the vertex color painting tool in action, to give a clearer sense of how it works. #indiedev #gamedevelopment #unity
April 4, 2025 at 10:09 PM
Been working on a Unity tool for painting lighting directly into the scene using vertex colors. Much time was spent on Radiant Sword doing hand-painted lighting in Photoshop. This workflow would hopefully be more efficient! (Implementation details to follow...) #indiedev #gamedevelopment #unity
April 4, 2025 at 9:59 PM
Environment for a recurring event scene. I really like dark environments. #indiedev #gamedevelopment #jrpg #srpg
March 20, 2025 at 9:35 PM
A diagram I made a while back of the phases of art treatment in Radiant Sword's levels. Blockout & UVs > base textures > in-texture lighting > engine lighting. #indiedev #gamedevelopment #srpg #jrpg
March 20, 2025 at 9:32 PM
More of the FFT-style sprite sheets. I went back and forth on calling this one Holy Sage or just plain old Cleric. #pixelart #indiedev #srpg #jrpg
March 19, 2025 at 9:44 PM
More scene/environment art from Radiant Sword. Getting 2D/3D elements to mix nicely can be a challenge, but I just really like the style. #jrpg #pixelart #indiedev #gamedevelopment
March 19, 2025 at 9:40 PM
And, here's what it looked like in action, after texturing was done & lighting was applied. #indiedev #gamedevelopment #srpg #jrpg #pixelart
March 18, 2025 at 10:11 PM
Here's a grab bag of some of the texture atlases & tiling kits used in level construction for Radiant Sword. I tried to keep a constant texture density of 20 pixels per tile. #pixelart #indedev #gamdevelopment #jrpg
March 18, 2025 at 10:09 PM
Cutaway for one of the environments from Radiant Sword. Doing the lighting for this scene was quite fun. #indiedev #gamedevelopment #srpg #jrpg
March 18, 2025 at 4:29 PM
Sprite sheet I made for the Fighter, one of the four starter classes in Radiant Sword. I broke out the arms so that I could composite different FFT-style animations easily, which was a huge time-saver. #pixelart #jrpg #indiedev #gamedevelopment
March 18, 2025 at 4:26 PM
Sample spell effect from the on-hold Radiant Sword for one of the later-game fire spells. I really enjoy making these! #indiedev #jrpg #gamedevelopment
March 18, 2025 at 4:24 PM
Here's a collection of portraits I did for the currently on-hold TRPG project Radiant Sword. For these, I tried to recreate the style of Kunihiko Tanaka's portraiture from Xenogears. #pixelart #gamedevelopment #indiedev #jrpg
March 18, 2025 at 4:21 PM