Dihara Wijetunga
diharaw94.bsky.social
Dihara Wijetunga
@diharaw94.bsky.social
Graphics Engineer at @AMD Core Tech Group. Previously at @ImaginationTech. Has-been prog-metal guitarist. All views expressed are my own.
This was such an amazing experience! Now I want to play MGS2 again!
November 2, 2025 at 8:46 AM
Absolutely adored Keeper! @leepetty.bsky.social and @doublefine.com have done an amazing job!
October 18, 2025 at 2:37 PM
Still thinking about the Blood Incantation gig in London…
October 13, 2025 at 7:17 PM
Back in 2021 I released a Vulkan sample that demonstrated adding ray-tracing to a traditional game render pipeline. Since then the code has rotted away and stopped working. So this week I finally resurrected it! Hope it will keep being a learning resource for beginners.

github.com/diharaw/hybr...
August 7, 2025 at 6:13 PM
The all Team Red build is complete! Small form factor cases are surprisingly fun to build in.
March 19, 2025 at 10:47 AM
Rivers of Nihil were as tight as ever!
March 10, 2025 at 12:05 PM
Still thinking about the Opeth concert from last week…
March 5, 2025 at 10:37 AM
Hell yes.
February 13, 2025 at 5:31 PM
From what I can understand you have to train using a dataset of the high-poly target character. So the character on the left is more of a low-poly placeholder asset. I could be wrong, but that's what I got out of the video.
January 7, 2025 at 10:50 AM
Yeah…no surprise here.

#spotifywrapped
December 4, 2024 at 1:52 PM
Absolutely loving STALKER 2!
November 20, 2024 at 10:38 PM
Hype!
November 20, 2024 at 4:11 PM
Found my old copy as well!
November 20, 2024 at 10:21 AM
Remember kids, always use NonUniformResourceIndex where applicable!
November 6, 2024 at 5:13 PM
So I uh…may have pulled the trigger on an 8-string.
November 1, 2024 at 12:58 PM