Digital Caffeine (Kyle Landon)
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digitalcaffeine.bsky.social
Digital Caffeine (Kyle Landon)
@digitalcaffeine.bsky.social
Game dev and artist from Boston. I make stuff in Unreal and Game Maker.
Portfolio: https://kyledlandon.myportfolio.com

Current main project is Nine Card Isle. Steam link: https://store.steampowered.com/app/1785400/Nine_Card_Isle/
Finished my 3 month #unrealengine cyberpunk ninja prototype and proud of how it turned out. My question for the #gamedev community is, do you ever feel like you're "ready" to apply for a job? How can you tell? I feel like I don't know where the bar is for so many positions, even entry level ones.
January 9, 2025 at 12:58 PM
For #Screenshotsaturday I've got a background piece I've been working on for Nine Card Isle. Currently doing a lighting test to see how it feels before I finish the buildings.

#gamedev | #indiedev
January 4, 2025 at 4:05 PM
Happy #Screenshotsaturday to us all. Here's the bear in-game with the color variations that can be unlocked and used. He's just so fluffy. (Project: Nine Card Isle)

#gamedev | #indiedev
December 7, 2024 at 2:18 PM
Animation setup in Spine for the bear. Shoutout to my brother for the incredible work he did here. (Unfortunately, he's not on bsky)

#gamedev | #indiedev
December 5, 2024 at 4:47 PM
Color pallets for the bear character in Nine Card Isle. I'll throw up the animation setup as well shortly. Drawing and initial pallet by kokuya who did an incredible job on the characters.

#gamedev | #indiedev
December 5, 2024 at 4:39 PM
Color test for end-of-round score banners. (Game: Nine Card Isle) The goal is to blend from left to right in the different sets as the score goes higher. (Not a good thing in context of the game)

#gamedev | #indiedev
December 3, 2024 at 5:44 PM
For #screenshotsaturday I've been whittling away at making UR in #unrealengine.

#gamedev | #indiedev
November 30, 2024 at 11:44 AM
Deflecting an enemy's laser attack in #UnrealEngine. Taken from a small project I've been working on.

#gamedev #indiedev
November 29, 2024 at 4:31 PM