Bruno de Figueiredo
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dieubussy.bsky.social
Bruno de Figueiredo
@dieubussy.bsky.social
Former independent videogame journalist and researcher with a predilection for Japanese productions.

Find my scattered work at:
coregamers.substack.com
easternmind.tumblr.com
postplay.tumblr.com
With the digipack now in my possession, I was also able to produce the high quality scans that my previous ISO disc image upload to Internet Archive deserved. (3/3)

archive.org/details/trip...
November 1, 2025 at 1:19 PM
I also had the honour of interacting with the exceedingly recluse artist Yoshio Kiso whose unmistakable visual signature confounded Cosmology of Kyoto players for years. Our exchanges rekindled their desire to complete an unfinished project, possibly as an illustrated book. (2/3)
November 1, 2025 at 1:19 PM
For the better part of the year, I have corresponded with SoftEdge studio founder and director Koichi Mori. As if that rare privilege wasn't enough, I was rewarded this week with one from a handful of existing copies of his self-published CD-ROM, TRIPITAKA 玄奘三蔵求法の旅. (1/3)
November 1, 2025 at 1:19 PM
To mark the hair-raising occasion I uploaded the Imabikisou making-of feature included the 2007 promotional Blu-Ray disc "Imabikisou: Seitan-hen". Notably, it includes segments where Haruhiko Shono is interviewed. Apologies for not finding the time to include proper captions⬇️
October 31, 2025 at 8:49 PM
Fresh off the flatbed high-resolution scans of the SleepMan and Selen character artwork for the 1999 Dreamcast RPG EGG - Elemental Gimmick Gear, possibly authored by Hisashi Kubo.
October 30, 2025 at 10:28 AM
Arranging these items, it occurred to me that Shadow of the Colossus was the videogame that I anticipated the most. I yearned for it so ardently, and it was nevertheless able to surpass all my long-held expectations. Such an experience comes once, perchance twice in a lifetime.
October 19, 2025 at 11:22 PM
20歳
October 18, 2025 at 3:27 PM
In case you missed it, the Katsuhiro Otomo Manben episode silently revealed that he keeps a Bloodborne statue in his studio next to his television screen.
September 21, 2025 at 2:21 PM
The models were designed, sculpted and painted by Yūsuke Takayanagi and his team. Footage of the animation process can be found in the game's ending credits. He also designed the creatures for Maten Densetsu: Senritsu no Ooparts and the dragon maquettes for Panzer Dragoon Orta.
September 20, 2025 at 5:18 PM
Neo Organic Bioform is a 1995 dungeon crawler exclusive to the 3DO. Unlike other Octagon productions, N.O.B. abdicated the anime look and embraced the gruelling complexities of stop-motion animation. The inspired mutant puppet roster is only coyly showcased by the insipid cover design.
September 20, 2025 at 5:18 PM
Kitō's work for Wachenröder displays many stylistic similarities to the above piece. He is also credited as the designer of the airship featured in the Treasure Hunter G guide cover; as well as co-author of the seldom seen egg-shaped robot model from Elemental Gear Gimmick alongside Takayuki Takeya.
September 20, 2025 at 5:09 PM
Glimpses of the additional - and if I may say so, rather exquisite - modelling and character design work for Baroque by Tony Kim and Noriaki Kaneko can be found in the pages of the 1999 "Distorted Delusions" guidebook.
September 20, 2025 at 5:09 PM
Despite its stylish editing, I always suspected the cover for the original SS and PS Baroque editions featured an actual model, as opposed to a CG render. Today's Baroque-Ya press release made this pristine photo available. I have no reservations attributing this work to Eisaku Kitō.
September 20, 2025 at 5:07 PM
The internet is guaranteed to remember Redford for that congenial Jeremiah Johnson zoom-in shot made meme. I, for one, have an entirely different zoom-in shot in mind.

All The President's Men
Alan J. Pakula
1976
(4x speed)
September 16, 2025 at 2:06 PM
Couldn't get a firm grasp of Dreams of Another from its fleeting demo, which only piqued my curiosity. It finds no parallel with previous @baiyon.bsky.social / Pixel Junk collaborations. Except for some vague remembrance of Beyond Eyes and 11:11, it's quite unlike any other game I've ever played.
September 16, 2025 at 1:20 PM
Spent a fair bit of time this weekend revisiting the episodes that birthed this most macabre horror game series. My unsubtle posture towards game remakes should now be known to all who follow me. And yet I would readily embrace a new rendition of Akai Chō, were it to be directed by Shibata-San.
September 14, 2025 at 9:25 PM
September 14, 2025 at 2:53 PM
Sai No Ohanashi is the title of a small yet cheerful booklet contained in the rare preview edition of the 1998 Shift game XI. The illustrations were created by children’s book author Dan Yaccarino, while the text was authored by Keiko Hidaka.

Scan & translation here: archive.org/details/tale...
August 31, 2025 at 7:45 PM
In a sense, the book and its openly humorous, if incredibly elaborate myth do mirror the peculiar nature of the game concept itself. It also relates to a time in the not so distant past when wildly experimental game concepts were still eagerly embraced by major companies.
August 9, 2025 at 1:18 PM
Included with this volume is a GD-ROM disc with special nourishment that can be loaded to a VMU to feed Seaman. The contents of this disc have previously been made available by other websites under the name Seaman Esa Disc and should be easy to find online.
August 9, 2025 at 1:18 PM
Authored by Yutaka Saito himself, this book is the centrepiece of the game's broader viral marketing campaign in Japan, based on the uncanny premise that the virtual creature Seaman is real, that it was venerated by ancient Egyptians and studied by French and Japanese scientists.
August 9, 2025 at 1:18 PM
To celebrate the 25th anniversary of the US release of Yutaka Saito's Seaman, I have scanned and archived this rather rare specimen published in Japan by Vivarium in the year 2000. This is, however, no ordinary guidebook.

More information and links can be found below.
August 9, 2025 at 1:18 PM
Famicom Bunko: Hajimari no Mori was released 26 years ago by PaxSoftonica via Nintendo Power. It's one of SFC's best-told stories, up there with Ihatovo Monogatari or Gokinjo Boukentai, and the great forerunner to Boku No Natsuyasumi. An English translation is urgently needed.
July 31, 2025 at 8:40 AM
FM Towns magazine ad featuring Yoko Minamino, from 1989.
July 21, 2025 at 4:50 PM
The PS2 era has been on my mind of late. I mostly miss this sort of sword-wielding, no nonsense action game from developers who knew and moved comfortably within the genre. I did not value these titles sufficiently in their day. What flaws they once had were swept away by time.
July 21, 2025 at 7:15 AM