DIE SOFT
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diesoft.games
DIE SOFT
@diesoft.games
Tiny Game Dev Studio currently working on Little Nemo and the Guardians of Slumberland.

Steam: http://store.steampowered.com/app/2074630?utm_source=bsky
Website: https://diesoft.games
Happy Halloween! 🎃 I showed off a bit about Slumberland's Halloween-themed domain: Haunted Hollow. Check it out here: store.steampowered.com/news/app/207...
#indiegame #gamedev #metroidvania
October 31, 2025 at 2:43 PM
Some boring #gamedev stuff, but I'm trying to increase visitor-to-wishlist conversion (hey #wishlistwednesday) so I'm trying a 60s edit of the MIX trailer from this summer. What do you think?
October 22, 2025 at 3:24 PM
Little Nemo doing some excavation in Crystal Caverns. Wishlist the game ahead of our release early next year! #wishlistwednesday #indiegame #metroidvania
October 1, 2025 at 7:41 PM
Some exciting updates for everyone (with links in the replies 🔗⬇️)

🎮 We're doing more playtesting very soon and YOU can sign up for it!
📖 You can read about the process of how I make a pair of PJs for Nemo in our latest devlog
📝 We've got new monthly updates up!
September 26, 2025 at 3:18 PM
This could be you, chilling with your Little Buddy Polter-Pal. Just join us for some playtesting we'll be doing soon!

🕰️Estimated play time: 3-5 hours
🔢Age: 18 [yrs old] or older
🖊️NDA: Must be willing to sign an NDA
🐛Report bugs and feedback on our Discord Server
🎮 PC/Steam only

🔗⬇️
September 22, 2025 at 5:45 PM
It's #screenshotsaturday so please help share this peek at our Little Nemo #metroidvania #indiegame that takes you on an adventure through the varied dream domains of Slumberland. Collect Toys, PJs, and Little Buddies to progress as you explore this vibrant hand-drawn world.
September 20, 2025 at 4:13 PM
Here's a look at Nemo's fast travel system. When you're in your bedroom, you can use the map to select a different bed to appear at when you fall back asleep. But you'll need to have collected at least 10 blue moons in a domain to fast travel to beds in that domain.
#wishlistwednesday #indiegame
September 17, 2025 at 7:36 PM
For KS backers and anyone considering a Late Pledge for Little Nemo: I'll be closing up late pledges and locking in pledge info (meaning the platform you want to receive the game on and your "Credited as…" name will be locked in).

Details: www.kickstarter.com/projects/die...
September 16, 2025 at 3:26 PM
I'm making a #metroidvania game where you wake up safely in your bed instead of dying. Please consider a ❤️ or🔁 to help get the word out, or maybe even share this with someone you think will appreciate it 🙌
#indiegame #gamedev #littlenemo

Wishlist on Steam: store.steampowered.com/app/2074630/...
September 12, 2025 at 5:49 PM
The familiars in SotN were a big inspiration for my Little Buddies in Nemo. But I wanted them to be more interesting than just a little extra damage, so they each have a unique ability.

It's #wishlistwednesday so please check us out on Steam store.steampowered.com/app/2074630/...
#indiedev #gamedev
September 10, 2025 at 7:42 PM
I have such fond memories of the Nintendo Hotline despite never even calling it. It was just a fun idea. But it would be even better if it were in the game itself, and if you could pay for tips with the currency you've collected in-game.
#screenshotsaturday

store.steampowered.com/app/2074630?...
September 6, 2025 at 4:49 PM
And you might be thinking, "what do you mean animating? That enemy doesn't have animation." Here are the sprite sheets for it. Not too bad compared to some enemies, but even this requires a decent bit of drawing.
September 5, 2025 at 11:04 PM
I feel like I should be proud at both animating and scripting this enemy in a single day (a small turret that tries to match your height and stay at screen edge), but there's so much that goes into making a game that it can instead feel like "man, that's all I did today?"
#indiedev #gamedev
September 5, 2025 at 11:02 PM
Being primarily a solo developer can be exhausting, but it also makes it easy for me to show off the production process from start to finish. Follow along with the creation of a new enemy in my latest devlog update here.
store.steampowered.com/news/app/207...
#indiedev #gamedev #2danimation
August 29, 2025 at 8:23 PM
All of the other Little Buddies use pathfinding to follow Nemo around so they can run and jump through the world, but Polter-Pal just follows along behind Nemo. Here's what the pathfinding normally looks like. You can read more about it here: diesoft.games/2024/08/18/d...
August 24, 2025 at 5:59 PM
Nemo's Little Buddies can be extremely helpful. Polter-Pal can scare a single enemy at a time, making them completely harmless. It's also just nice to have a friend along with you while you explore Slumberland. 🧸
#indiedev #metroidvania #slumberland
August 24, 2025 at 5:59 PM
As Little Nemo gets very close to completion, I'm thinking about an ending sequence. What do you think of this very SMB3 inspired setup where we'd show a little diorama for each domain? (I just have the one for Dreamswept Plains for now)
#indiegame #gamedev
August 20, 2025 at 9:49 PM
It's cutting it close, but I wanted to get in a pic of the world map I've been working on for #screenshotsaturday
Here you can see *most* of Slumberland as seen from the World Map (just zoom out while viewing the map)
August 17, 2025 at 2:12 AM
When Slumberland gets a little scary, it's nice to know you'll wake up safe and sound in your bedroom. Wishlist Little Nemo on Steam: store.steampowered.com/app/2074630/...
#screenshotsaturday #metroidvania #indiegame
August 9, 2025 at 4:57 PM
This is Little Nemo and the Guardians of Slumberland
🗺️ explore a hand-crafted dream world
🛏️ if you lose all your health, wake up safely in bed
🦺 plenty of difficulty options to take things at your own pace
🧸 find little buddies and other helpful toys
#metroidvania #indiegame #wholesomegame
August 6, 2025 at 5:30 PM
Little Nemo is a #metroidvania that brings the classic gameplay of #platformer #retrogames like DuckTales and Mario 2 into a large, open world.
It's #wishlistwednesday so check us out on Steam: store.steampowered.com/app/2074630?...
July 30, 2025 at 6:07 PM
For those of you that are into behind-the-scenes #gamedev stuff, I did a quick look at how I designed the enemies of the Haunted Hollow domain for our #littlenemo game. You can give it a read here: store.steampowered.com/news/app/207...
July 25, 2025 at 4:56 PM
You can set down a haunted item to get the Boo-Hoo to lay off, but they'll be right back to it when you pick it up again.

What bits of Little Nemo, our #indiegame #metroidvania, would you most like to see more of? More PJs, more buddies, more enemies, more toys? Lemme know!
July 22, 2025 at 5:57 PM
In Little Nemo, PJs all have different abilities. The Ghoulish PJs here have the "Unawake" buff: you can't get hurt by any enemies 🤩, but all hazards will wake you up in a single hit 😱

Lemme know if you wanna see more of the PJ buffs in our #littlenemo #metroidvania #indiegame
July 17, 2025 at 8:06 PM
Little Nemo exploring and excavating in Crystal Caverns for #wislistwednesday. Please consider wishlisting our #indiegame #metroidvania, link down below.
July 16, 2025 at 2:59 PM