Dezert
banner
dezert.bsky.social
Dezert
@dezert.bsky.social
I speedrun Harvest Moon, Story of Seasons, Rune Factory, and Legend of The River King || http://harvestmoonrandomizers.com || http://twitch.tv/dezertpenguin8
July 20, 2025 at 11:48 PM
Sorry for completely missing the weekly update -- the HUD fade syncing issue is fixed, but I'm still having trouble with some of the money digits. Still working on the dialogue issue, and I did have the game crash randomly at one point but haven't been able to replicate it, [1/2]
June 29, 2025 at 8:35 PM
Weekly rando update -- I fixed the issue shown yesterday where the clock hands freeze during tool animations on some screens, but it's causing the fade in / fade out to desync. I also looked into the dialogue issues and it seems like there's a small part of the formatting [1/6]
June 19, 2025 at 3:18 AM
Another short teaser video to show off the bugs I'm running into. At this point it's mostly just the HUD and some textboxes that aren't working perfectly, but as you can see it's very close. Hopefully I can share more during the standard weekly update tomorrow
June 18, 2025 at 2:27 AM
Progress update is the same as last week, but here's a short teaser video of some of the bug fixes and other features I haven't shown yet.

-TV text requires a C input to trigger
-No music loop
-Working HUD fade
-Scaled item growth for random crops (Idea courtesy of @demoplaysgames.bsky.social)
June 13, 2025 at 12:41 AM
Weekly rando update:
May 22, 2025 at 4:14 AM
Weekly rando update:
May 15, 2025 at 4:35 AM
Rando update -- hope you all have a good rest of your week
May 8, 2025 at 4:23 AM
Happy Wednesday everyone, here's the weekly rando update
May 1, 2025 at 3:23 AM
Hope you all had a good week, here's the promised weekly HM64 randomizer update:
April 7, 2025 at 1:21 AM
Update on the Harvest Moon 64 Randomizer - didn't mean to go so long without posting one:
March 30, 2025 at 10:26 PM
Merry Christmas and happy holidays everyone!

Rather than having a massive thread I'm just going to use a screenshot for this HM64 randomizer update:
December 25, 2024 at 2:05 AM
lot of guess work involved. Once those are sorted out I have to add the write patches for extensions and decor to the app, then move the flag reads and QoL functions to the expansion pak RAM range and add the patches for those, along with any bugs that come up. [2/4]
November 29, 2024 at 10:26 PM
Update on the HM64 rando with some console footage. Had to remake a large part of the held item randomizer due to some issues with sprites and crashing, but it's mostly working now, just a few console-only crashes to figure out with are particularly annoying since there's a [1/4]
November 29, 2024 at 10:26 PM
Short teaser with some of the stuff that's automatically patched by the app so far - random start date/season, tools/photos/key items, overworld and buildings. Will show more as soon as I can, again I really appreciate everyone's patience!
November 16, 2024 at 4:00 AM
One thing I can share is the smooth clock UI does run perfectly on N64 with zero lag, I'm working on fixing a console-only opacity issue which is causing the distortion when it's not over the void, but other than that it's running well which I honestly wasn't expecting lol [6/6]
October 24, 2024 at 1:48 AM
Interesting discovery while working on the HM64 randomizer (no real updates to share yet), "hitaka Yasumoto 1998 Nintendo" is briefly loaded into the cache during the startup sequence before being overwritten during the opening cutscene. [1/2]
October 16, 2024 at 10:15 PM