Hanging Chad + Photograph+ Madness (x3.5) + Triboulet
Seed included below 🌱
Hanging Chad + Photograph+ Madness (x3.5) + Triboulet
Seed included below 🌱
The best thing I heard from them; "can we play again?" 🥲. We had to cut the game short, but I am so pleased!
The best thing I heard from them; "can we play again?" 🥲. We had to cut the game short, but I am so pleased!
One step closer to submitting my co-op #boardgame to @cardboardedison.com . I want to make sure my rule book has visual examples first!
One step closer to submitting my co-op #boardgame to @cardboardedison.com . I want to make sure my rule book has visual examples first!
New Year Eve's eve beach walk.
New Year Eve's eve beach walk.
Stress testing it at 2/3/4 player counts and refining the rulebook are my next steps. My goal is to submit this to Cardboard Edison in January 2025. 🙂↕️
Stress testing it at 2/3/4 player counts and refining the rulebook are my next steps. My goal is to submit this to Cardboard Edison in January 2025. 🙂↕️
Happy holidays 🥳
Happy holidays 🥳
#gamedesign
#gamedesign
On the plus side, this iteration is leaps and bounds more fun than iteration 1.
On the plus side, this iteration is leaps and bounds more fun than iteration 1.
This iteration uses a bunch of components from other games. I've identifying what was fun and what wasn't 🧵
This iteration uses a bunch of components from other games. I've identifying what was fun and what wasn't 🧵
#boardgames
#boardgames
Square: Rule / procedure. ie, draw a card
Circle: End state. ie, victory, defeat, end turn
Diamond: Conditional, typically phrased as a question. ie, does the player have X points? 1/2
Square: Rule / procedure. ie, draw a card
Circle: End state. ie, victory, defeat, end turn
Diamond: Conditional, typically phrased as a question. ie, does the player have X points? 1/2
2. Bang! Fun, but I don't enjoy games where players can be eliminated for longer than 10+ minutes.
3. Root. Great complexity and asymmetry
4. Scout. There is so much to love about this tiny box!!!
#boardgames #tabletop
2. Bang! Fun, but I don't enjoy games where players can be eliminated for longer than 10+ minutes.
3. Root. Great complexity and asymmetry
4. Scout. There is so much to love about this tiny box!!!
#boardgames #tabletop
#gamedesign
#gamedesign
#gamedesign #boardgames
www.youtube.com/watch?v=EOPX...
#gamedesign #boardgames
www.youtube.com/watch?v=EOPX...
This video was helpful, but I have a feeling I wouldn't do it justice without a game or two under my belt. www.youtube.com/watch?v=3nsk...
This video was helpful, but I have a feeling I wouldn't do it justice without a game or two under my belt. www.youtube.com/watch?v=3nsk...