𒀭Charlotte but making
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dev.dollblood.garden
𒀭Charlotte but making
@dev.dollblood.garden
I'm @dollblood.garden I like video games
I'll post at least once a week about what nonsense I'm up to
Time is a thing now, and I've been working on what the actual solution should be as well as all the fun red herrings i want to include.

There's also a system in place for being gaslit.
November 29, 2025 at 2:50 AM
It's funny how much effort this was to make sure this was flexible
November 18, 2025 at 4:28 AM
Tonight was maybe 20% technical, 80% just actually building the Puzzles because that's going to make or break this. Normally I'd work from puzzles/gameplay intentions backwards but this is Narrative first so I'm doing that part now.

That said, Doll (you) can now have States that affect your actions
November 7, 2025 at 5:04 AM
Invented the concept of "Outside the room" and made logic around what should happen if something is not in the room
November 4, 2025 at 10:10 PM
Tonight's notes will be quick- I created an event trigger that checks for Miss's status changes between responses. I also created some cases for what should happen if you try to do something you can't

I lost some time on UI issues tonight but will start on outside the room next time
November 4, 2025 at 6:19 AM
Tonight, I created a flow with the keypair dictionary I made last time to use the index of a key and check it against an additional boolean that's set in the inspector to determine if a text event should trigger some kind of int or other change from a list of possible events in a switch statement.
October 31, 2025 at 5:02 AM
Made a rudimentary text parsing script that searches for verbs (but not yet their synonyms) and searches your input for the name of an object in the Room. I used a keypair dictionary with the keys being consistent between a boolean array and a string array which will be used for integer changes.
October 28, 2025 at 4:58 AM
Change of plans, at least for the short term. The RPG will still be ongoing off and on but I'm going to wait on the puzzle game for a bit for personal reasons.

I've started work on a set of smaller games that all have an overarching narrative and it's already going a bit smoother.
October 24, 2025 at 5:16 AM
You can't technically get an index of a dictionary keypair without putting the keypairs into a list or something, and I think this issue exists on purpose just to bug me
October 16, 2025 at 2:10 AM
Went back in and finished what I started yesterday,

I drank coffee for this but I got tired anyway
Computer, make a note to remember what mental condition makes caffeine ineffective
October 11, 2025 at 5:25 AM
Tonight I was setting up dictionaries and working out how to give puzzle pieces attributes and have that tied to currencies.

Because you make your own pieces in this game,
October 10, 2025 at 6:03 AM
Was trying to figure out why my colors were off and it's because I was using color instead of color32
a woman in a police uniform with glasses is holding her hands together
ALT: a woman in a police uniform with glasses is holding her hands together
media.tenor.com
October 3, 2025 at 2:27 AM
I LOVE BITWISE OPERATORS
September 19, 2025 at 12:35 AM
does this to you
September 18, 2025 at 11:15 PM
hello I am not making tetris
September 12, 2025 at 3:27 AM