Jon, from Videogames
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desplesda.net
Jon, from Videogames
@desplesda.net
words in trees, cats in phones, doctorate in jerks online; 🧶 @YarnSpinner.dev, 😿 Night in the Woods, 🚀 I Feel Fine, 🎨 Leonardo, 💼 @SecretLab.games.
I mean everyone already working in the industry already knows the answer is “nevermore”, ho ho ho ho #NZGDC
September 27, 2025 at 1:19 AM
A cool idea: to test the dialogue apart from the rest of the narrative elements, @osaurusstudios.bsky.social did a table read of the interactive dialogue to ensure that it wasn’t too dense and that it was stylistically natural. (They’re just all playing through the game’s script in Inky together!)
September 26, 2025 at 11:56 PM
In which @osaurusstudios.bsky.social pulls a bait-and-switch half way through her talk, “How Do You Playtest Stories”, where it turns out that in order to understand how players react to stories, we need to realise we’re actually playtesting feelings.
September 26, 2025 at 11:41 PM
“Loot structures are useful for figuring out how to make a lot of items. In this example, we can use a table like this to figure out what we need to now make because we let players decide what their characters were going to be. Gosh, wasn’t that a mistake.”
September 26, 2025 at 11:04 PM
“This is an example of real-world late-game loot. This is not a museum. This is someone’s house in Wales.” Carl de Visser talking about loot design.
September 26, 2025 at 10:31 PM
Checked out KUU by @interactivetragedy.com, a game with an absolutely gorgeous and stark aesthetic and amazing storytelling. Go take a look!
September 26, 2025 at 10:07 PM
It’s the last day of #NZGDC! Track me down (or book a meeting via yarnspinner.dev/nzgdc) and learn about how @yarnspinner.dev can help make your game’s narrative sing!
September 26, 2025 at 8:55 PM
#NZGDC, home of “we literally have Taika Waititi at home”
September 26, 2025 at 1:11 AM
“A former boss of mine said that ‘culture is a year 3 problem - focus on success, and then you can fix the culture later.’ Nothing has so succinctly explained the games industry to me as that attitude.” - @liamesler.bsky.social and @davidgaider.bsky.social at NZGDC
September 25, 2025 at 9:18 PM
Team @yarnspinner.dev (well, this bit of it, anyway) is off to #NZGDC!
September 24, 2025 at 7:52 PM
Come see me talk about DREDGE and Yarn Spinner at #NZGDC on Friday! Learn about the wild tricks that @blacksaltgames.com did in the dialogue system we make!
September 24, 2025 at 7:02 AM
We got commissioned to make a thing for ACMI, the screen museum! So we’re (@secretlab.games and @yarnspinner.dev) making Hint Line ‘93, a little game about being a game hint line worker! It’ll be on the museum floor from 18 Sep later this year! Learn more from ACMI: www.acmi.net.au/about/media/...
August 15, 2025 at 7:36 AM
Yarn Spinner for Unity is 💐🌼 50% off 🌸🌺 during the spring sale! It’s the best possible way you can support our work on making the best dang tools in the world! assetstore.unity.com/packages/too...
April 21, 2025 at 2:38 AM
We made it to San Francisco, and a busy week of great Yarn Spinner stuff is coming up! Start your GDC week with @mcjones.bsky.social’s talk on Monday at 9:30AM, and then come to mine on Thursday at 2:30!
March 16, 2025 at 11:37 PM
yarn spinner demo character goes to space
February 5, 2025 at 10:45 AM
"hey Jon that's cool and all but what about scifi settings"

don't worry babe I got u
December 19, 2024 at 12:38 AM
yesterday: "hey we should add some props to our demo characters for the yarn spinner tutorials"
today: cowboy pillboi
December 19, 2024 at 12:05 AM
I made an updated version of my hand-bound Yarn Spinner adventure books, with a better cover, nicer materials, and a bit more time spent getting the stitching right!
October 27, 2024 at 4:21 AM