Mark Mayers
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desolus.bsky.social
Mark Mayers
@desolus.bsky.social
Creating Desolus: explore a city of Gothic architecture torn between time.

Previously worked on Outer Wilds, Manifold Garden, and a few other titles!
Oh no it's getting worse, half the screen is gone now.
November 18, 2025 at 8:37 PM
Hmmm- definitely a good sound for a monitor to make
November 18, 2025 at 8:28 PM
Some of the meshes in the blockout version were near-final but others were just cubes and simple shapes.
November 1, 2025 at 4:58 PM
It's no longer #Blocktober, but wanted to chip in.

Blockout version vs. Final version.

#gamedev
November 1, 2025 at 4:56 PM
Uhhhhhhhhhhhhhhh yea this is 100% how trees work in real life.

(I think it's a shader error).

#gamedev
November 1, 2025 at 1:01 AM
SpeedTree rocks
October 31, 2025 at 10:56 PM
I was fortunate enough to catch golden hour on the way back to NYC. Took this picture from the train.
October 27, 2025 at 1:58 AM
They even have my favorite shapes! The Gyrobifastigium, the Disheptahedron, the Rhombicuboctahedron, and most importantly, the Rhombicosidodecahedron. Wow!
October 9, 2025 at 1:17 AM
This website is fantastic for any type of geometrical calculation you would ever need. I've been using it for years.

rechneronline.de/pi/triangle....

#gamedev
October 9, 2025 at 12:59 AM
Some artistic reference pictures I took for a new area I'm creating in Desolus.

It's a historic fort in New Jersey, this place is pretty neat.
October 6, 2025 at 11:23 PM
Desolus is now playable on Steam for the very first time as part of the #CerebralPuzzleShowcase!

Go download the demo!!
May 29, 2025 at 10:58 PM
Desolus will be playable at #DreamHack #DHDallas May 23-25, as part of the Indie Playground!

Explore a city of Gothic architecture torn between past and future in Desolus, a first person puzzle game.
May 16, 2025 at 11:27 PM
Created a puzzle matrix for Desolus to figure out what combinations of mechanics I'm missing in the game.

10x10 has a lot of potential puzzle combinations!

#gamedev #indiedev
April 6, 2025 at 12:47 AM
Accidentally created an Old Testament Angel by using an FBX exporter which didn't work properly.

BE NOT AFRAID

#gamedev #indiedev
March 15, 2025 at 12:22 AM
don't forget this one too
January 30, 2025 at 3:02 AM
With Multiple Render Targets I can simultaneously draw the Color pass and the Depth/Normals pass- before I did them one by one which meant I had to draw very expensive geometry twice.

Still using my own version of forward rendering but I have a mini G-buffer now.
January 10, 2025 at 8:27 AM
Results from today's work. I switched my Render Pipeline to Multiple Render Targets, so I could combine a lot of the passes together.

10% faster render thread
-1k draw calls
-10m verts/tris

This is from code only optimization too, like I haven't touched the meshes at all.

#gamedev #indiedev
January 10, 2025 at 8:20 AM
Put off a rendering problem for 2 1/2 years- unfortunately I am now Future Mark and it is my problem 😭
January 9, 2025 at 7:29 AM
we have entered a new stage in late capitalism lmao
December 27, 2024 at 4:57 AM
Evangelion Burger!!
December 27, 2024 at 4:55 AM
I've also tried creating a scale matrix, inverting it, and multiplying the worldToLocalMatrix by this, but this creates completely wrong results.

Any ideas?
December 24, 2024 at 1:03 AM
Question #gamedev #indiedev

I'm working on a culling system which works great, except for scaled objects.

The following code eliminates scale from an object's worldToLocalMatrix. It works- except for when scale is negative it completely breaks.

How do I factor out scale correctly from a matrix?
December 24, 2024 at 1:01 AM
Improved my portal frustum culling with some math help by @festivevector.com and @samloeschen.bsky.social !

Will have a DevLog about it sometime soon.

#gamedev #indiedev #madewithunity
December 23, 2024 at 3:43 AM
New Desolus DevLog Update:

My experience with upgrading to Unity 6, as well as changes to my custom Scriptable Render Pipeline!

#gamedev #indiedev #madewithunity

forums.tigsource.com/index.php?to...
December 8, 2024 at 1:26 AM
Had @festivevector.com play this prototype level in Desolus and he discovered this weird shader bug with my water 😂

You can only see it if you use debug commands to get out of the map, but it's still cool.

#gamedev #indiedev #madewithunity #vfx
December 7, 2024 at 5:01 AM