Previously worked on Outer Wilds, Manifold Garden, and a few other titles!
rechneronline.de/pi/triangle....
#gamedev
rechneronline.de/pi/triangle....
#gamedev
It's a historic fort in New Jersey, this place is pretty neat.
It's a historic fort in New Jersey, this place is pretty neat.
Go download the demo!!
Go download the demo!!
Explore a city of Gothic architecture torn between past and future in Desolus, a first person puzzle game.
Explore a city of Gothic architecture torn between past and future in Desolus, a first person puzzle game.
Still using my own version of forward rendering but I have a mini G-buffer now.
Still using my own version of forward rendering but I have a mini G-buffer now.
10% faster render thread
-1k draw calls
-10m verts/tris
This is from code only optimization too, like I haven't touched the meshes at all.
#gamedev #indiedev
Any ideas?
Any ideas?
I'm working on a culling system which works great, except for scaled objects.
The following code eliminates scale from an object's worldToLocalMatrix. It works- except for when scale is negative it completely breaks.
How do I factor out scale correctly from a matrix?
Will have a DevLog about it sometime soon.
#gamedev #indiedev #madewithunity
Will have a DevLog about it sometime soon.
#gamedev #indiedev #madewithunity
My experience with upgrading to Unity 6, as well as changes to my custom Scriptable Render Pipeline!
#gamedev #indiedev #madewithunity
forums.tigsource.com/index.php?to...
My experience with upgrading to Unity 6, as well as changes to my custom Scriptable Render Pipeline!
#gamedev #indiedev #madewithunity
forums.tigsource.com/index.php?to...
You can only see it if you use debug commands to get out of the map, but it's still cool.
#gamedev #indiedev #madewithunity #vfx
You can only see it if you use debug commands to get out of the map, but it's still cool.
#gamedev #indiedev #madewithunity #vfx