Designhead Dungeon
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designheaddungeon.bsky.social
Designhead Dungeon
@designheaddungeon.bsky.social
Carefully collected bits of game development wisdom.
My take away is create the purpose, function and conflict, fun emerges. Many games fail on the purpose part (and by extension autonomy/agency).
October 31, 2025 at 5:24 PM
Every time I see discussions of “creating fun” in video games, I think of this quote from William S. Burroughs: “Happiness is a byproduct of function, purpose, and conflict; those who seek happiness for itself seek victory without war.”
October 31, 2025 at 3:59 PM
One of my favorites: “Level Design: In Pursuit of Better Levels”
t.co/MwvsXEjd95
https://docs.google.com/document/d/1fAlf2MwEFTwePwzbP3try1H0aYa9kpVBHPBkyIq-caY/edit?usp=sharing
t.co
July 21, 2025 at 4:10 PM