Deriv'era
banner
deriviera.bsky.social
Deriv'era
@deriviera.bsky.social
Knock knock from under the floor.
Assembler, Embedded, DOS, Windows XP, Retro, Furry, LinuxMint.
I code outdated stuff in C.
Serbia.
My game
https://store.steampowered.com/app/4121010/Locum_Tenens/
YouTube
https://www.youtube.com/@noderiviera
Spent morning writing a credits music. Wanted something that would sound sad, cause game story is kinda sad and ending a game is sad. Made this after several attempts, not 100% fitting, but it's the maximum of my abilities. #gamedev #music
November 25, 2025 at 12:04 PM
Funnily enough function I took from Stackoverflow a month ago has a bug. Spot a division by 0.
November 24, 2025 at 1:39 PM
I play a level and take photos with comments into my tg. Then test again after changes. It actually takes hours sometime to make a level feel right.
November 23, 2025 at 1:12 PM
Well #psp testing time
November 21, 2025 at 7:57 PM
I'm unsure if I want to break this number
I'm unsure if this number will even get broken
It's funny to see how people are happy with their 15k+ wishlists
It's like I live in a separate reality. Well. We have what we have
November 19, 2025 at 10:06 PM
If you wonder why do I need 32 gb ram. I actually would like to have 64 gb but with current prices ...
November 18, 2025 at 12:28 PM
Fun fact - more far a planet is from the sun sharper the shadows. I've been thinking how to improve the feel of the main game menu and researched a topic a bit ... so it will have very sharp shadows from the asteroid field especially if planet has no or low atmosphere #gamedev
November 17, 2025 at 10:53 PM
Updated muzzle fire of almost all guns #gamedev #retro
November 17, 2025 at 8:55 PM
Reworking muzzle fire sprites for all the weapons. Plasma looks so cool in Blender #gamedev
November 17, 2025 at 2:42 PM
November 15, 2025 at 9:11 PM
How it started vs How it's going
#gamedev
November 12, 2025 at 1:49 PM
I didn't post here this render. Forgot probably
November 11, 2025 at 12:07 AM
Reworked rocket launcher (old one is on the left). This initial idea to open to the front is ... just not right plus overall model wasn't good #3d #gamedev
November 10, 2025 at 10:55 PM
Death Screen #ScreenshotSaturday
November 8, 2025 at 12:27 PM
November 7, 2025 at 9:49 AM
November 6, 2025 at 9:30 PM
I'm again invest too much into details. Anyway, good enough for the game.
November 6, 2025 at 4:52 PM
Yes yes yes yes
November 6, 2025 at 8:29 AM
They look metal
November 5, 2025 at 10:00 PM
November 5, 2025 at 5:15 PM
Passed the mark of 700 hours of development time
November 3, 2025 at 11:39 PM
DuckDuckGo recognized me as developer. Achievement. The only thing I'm not a company...
November 3, 2025 at 10:57 AM
My pet btw he is so beautiful. Lives on the table.
November 3, 2025 at 10:17 AM
Hmmm. I made it mostly out of my random imagination without a concept in my had ... but it looks okay. I just have no idea on what to model for a function I need a model for. This looks ... well it can do anything, you can't predict, that's a good point I think in this design
October 31, 2025 at 10:10 PM
October 31, 2025 at 7:36 PM