Dennis
dennisak.bsky.social
Dennis
@dennisak.bsky.social
3d artist.
That and the perpetual loop of game breaking bugs that sometimes pops up whenever you try to fix another one, could turn into a game of cat and mouse
February 13, 2025 at 11:04 PM
I see! Did you use a mix of cards and some POM wizardry in th first game, and are you going to show the different results on your tests or just the final solution?
February 12, 2025 at 2:47 PM
Could you please go over how youre making the fur for your characters? Im assuming youre taking a different approach now with Unreal than with Unity?
February 10, 2025 at 2:36 PM
Yeah, i did try it again a few years later but i really couldnt remember how to do the most basic things and couldnt be arsed to go through tutorials on it again just for fun.
February 7, 2025 at 5:16 PM
Never thought i would hear the name "wings3d" again. First 3d program i used before i went to blender and maya lol, great ship too!
February 6, 2025 at 1:03 AM
Always try to finish things to your ability, its always fun to look on older projects and see how much improvements have been made since then.
January 18, 2025 at 9:13 PM
Some people have different opinions in whats considered pixel art, for me its mostly about if the artist work in pixels/scaled down or not. But since most digital art programs uses pixels it becomes sort of a fine line between pixel art or not when scaled up.
January 18, 2025 at 8:47 PM
As long as it works its fine i'd say. Both from own experiences and others clothes are quite finicky to work with in the beginning, but gets easier with time
January 8, 2025 at 2:04 PM
You could try to transfer the weightpainting data from the mesh to the clothes but it mostly gives mixed results, then you probably want to weight paint manually, but i would probably have just a few more cuts around joints to avoid the clipping.
January 8, 2025 at 10:26 AM
Well they progress the plot if you take to long as far as i know, ive never had that happen to me though so probably takes a long time before it happens
January 6, 2025 at 10:31 AM
Isn't this what happens in kcd sort of?
January 5, 2025 at 7:46 PM
Its essentially just a shield to make people pay more to play on the ACTUAL day of release and justifying it as early access, hence why they delay the day one patch 3 days or so. Sadly I dont see this trend dissapearing anytime soon from AAA and some AA companies, just because it makes them alot.
December 4, 2024 at 12:32 PM
Golden sun is such a great game, good choice!
November 29, 2024 at 1:12 PM
Essentially what it does is it takes 4years and 400 employees to figure out how to plug it into the Tick event of the main menu level blueprint, and it gets you a complete mess of code decay and frame based physics a la bethesda
November 24, 2024 at 10:05 PM
I do this same thing in my portfolio game, its nice and simple. I also made an variable that handles what overlay material to use, so I can easily swap to a medium grey tone for items that's already been interacted with, makes it a lot clearer in rooms with alot of interactables.
November 24, 2024 at 6:40 PM
This, I feel like the algorithms or something has been completely broken since they added the AI stuff and lean heavily on giving old reddit posts with no answers from 2012. I used to be so much easier just a couple of years aso
November 18, 2024 at 1:31 PM
Makes you want to rip your hair out sometimes, especially whenever the preferences gets corrupted. 😂

I also thought I would be freed from these crashes when I started working more in blender, but nope.. subdivided one too many times and now you have to wait for an hour for blender to load lol.
November 17, 2024 at 1:53 AM
You're welcome! Looking forward to see the progress and to play it with a friend one day!
November 5, 2024 at 7:58 PM
This is probably one of the cutest games this year, straight to wishlisting this!
November 5, 2024 at 3:59 PM
Oh i see, i think that the dark mode made my brain go brrrt, didnt even know that docs had a dark mode lol
November 5, 2024 at 12:46 AM
What program are you using for creating the document?
November 5, 2024 at 12:33 AM
Right now on linkedIn i can see that Massive have that in their character artist job post. Though i would assume the majority of the time you'd be in maya or zbrush rather than blender, even if youre more proficient in it. But its still there so i guess its getting there some day.
October 25, 2024 at 1:01 PM
Another fun fact is that more AA and AAA companies list Blender as one of the recommended DCC tool experience. However I do think theres some things that needs to be improved upon before they can reach one of the top spots. The origin point is clunky to work with and always have been for example.
October 25, 2024 at 10:59 AM