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deliriumforge.bsky.social
@deliriumforge.bsky.social
Indie Game Dev | Dungeon Master | Linux Engineer
ENjoy it fully!
November 14, 2025 at 12:59 PM
Well thanks for likes...but any reply? :D
September 12, 2025 at 7:31 PM
How to auto dubing work, it scrapes video over time and ai dub them, or I need to do it manualy on videos?
September 10, 2025 at 3:13 PM
Maybe, but to be honest I like this style, so keep it up, maybe little bit more polishing in future, but definitely good style!
September 9, 2025 at 1:14 PM
I really like this "dirty pixel art" style
September 9, 2025 at 12:21 PM
Yeah I am refactoring UI and feels like eternity to think of good commit comment. Anway I just found out on github desktop you can integrate copilot which generates it for you, will try it :D
September 9, 2025 at 9:16 AM
nobody? :C Don't be afraid :-)
September 8, 2025 at 3:02 PM
I like godot, but I feel like its 3D side is too clunky compared to Unity
September 8, 2025 at 1:18 PM
Haha, share more details in process
September 8, 2025 at 1:14 PM
I will start: I used AI mostly for sparing when I was stuck on bug which I was not able to resolve for days. Also I did for researching of game mechanics and research of best possible algorithm for some RNG stuff.
September 8, 2025 at 12:37 PM
looks great! How do you test for accuracy deviancy?
September 7, 2025 at 10:40 AM
I designed it by just pure trying and error as my first game #Knightmare has only Golds and Exps...I have no courage to create something more deep :D
September 7, 2025 at 9:32 AM