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Defaultsound
@defaultsound.bsky.social
Technical Artist - Unreal Engine, Godot

Creator of SKIP: https://store.steampowered.com/app/2330090/SKIP/
The wires also get exported with vertex colours for use later in a shader to make them sway slightly in the wind!
June 10, 2025 at 9:28 AM
Reminder, Isles Of Rain Demo is out! Here are some behind the scenes. I spent far too long on this Geometry Nodes system. Each Vertex places a pylon. Gives me full control of pylon placement and automatically adds the wires!

store.steampowered.com/app/3676550/...

#b3d #godotengine #godot #gamedev
June 10, 2025 at 9:26 AM
It is out!

The Demo for Isles Of Rain is now available to play!

Give it a go if you like, any feedback is greatly appreciated.

store.steampowered.com/app/3676550/...

#godot #godotengine #gamedev #indiedev
May 29, 2025 at 9:21 AM
Tomorrow I will be releasing the demo for Isles Of Rain! Been working solo on this for almost a year now. If you like chill and cozy games then this might be one to check out. store.steampowered.com/app/3676550/... #godot #godotengine #gamedev #indiedev
May 28, 2025 at 10:29 AM
Ah yes that was a normal day...
#gamedev #indiedev
January 17, 2025 at 11:46 AM
First pass on a waterfall shader, nothing too crazy just some UV offsetting.
#godot #godotengine #indiedev #gamedev
November 19, 2024 at 5:01 PM
Finally finished modeling the second land mass. Next I think will be some waterfall fx🤔 #godot #godotengine #b3d #indiedev #gamedev
November 14, 2024 at 3:52 PM
Been slowly modeling the next land mass. Takes a while to manually add the grass trim along the rocks. Saw this technique being used in Zelda Skyward Sword.

noclip.website#zss/F000;Sha...

Cheap and effective and with some vertex paint to shadow underneath. #gamedev #godot #godotengine #indiedev
November 5, 2024 at 3:25 PM
Little update to the dialogue system. Camera now moves in to focus on the dialogue interaction. 💬

#godot #godotengine #indiedev #gamedev
October 25, 2024 at 12:16 PM
Quick Unreal Engine Tip.

Found myself needing to replace a lot of material instance parent materials. This very simple asset action will save a lot of time! Simply select the materials and run the action. #unreal #techart
October 25, 2024 at 10:52 AM
Had a go with the new SkeletonModifier3D in Godot 4.3 to create a look at IK with limits. Major credit to this post, as I was unable to figure it out. www.reddit.com/r/godot/comm...

#godot #godotengine #indiedev #gamedev
October 23, 2024 at 1:04 PM
To all those new followers, thank you! I guess I should post more...

On that note here is what I've been working on in my spare time.

#indiedev #godot #godotengine #gamedev
October 22, 2024 at 9:57 AM
Can't SKIP, Can't Escape. How does one finish this game?

store.steampowered.com/app/2330090/...

#gamedev #godot #indiegame
October 18, 2024 at 4:22 PM