Dee-Dee-R
banner
dee-dee-r.bsky.social
Dee-Dee-R
@dee-dee-r.bsky.social
Senior software engineer @ Unity Technologies, game developer, musician, artist, videogamer, neurodivergent, dad, husband, cat-lover, pro-LGBTQ+, leftist, intolerant to any form of fascism, racism and abuse.

Views are my own.
Today I’m officially starting my study path toward the Unity Professional Developer Certification!
Let’s see where this road takes me.

#Unity #GameDev #CertificationJourney #LevelUp #UnityPro #indiedev
Unity Certified Professional: Programmer | Unity
Validate your programming skills and boost your resume with the Unity Professional Programmer Certification. Get certified today!
unity.com
June 2, 2025 at 8:44 AM
Spotted some cool #Unity UI extensions from Kubacho Lab on the Asset Store: powerful stuff, but definitely not cheap.
Curious about extending Unity's UI and boosting your workflow? This video is worth a look.

#unitydev #indiedev #gamedev #tools
Changed Editor - Unity Pros Only - Not Free
YouTube video by Jason Weimann (GameDev)
www.youtube.com
May 20, 2025 at 5:02 AM
I've implemented a Level editor for the #BrickBreaker game.
Now it is possible to manage levels for the game much faster and comfortable. Go and read the post on itch.io if you want to see how it looks like.

#unity6 #gamedev #indiedev #UiToolkit #tools #unitydev #breakout-clone #arkanoid-clone
Level editor progress update
Hey everyone! I've made significant progress on the BrickBreaker Level Editor I've been working on, and I wanted to share how things are coming along. The Current Structure The Level Editor now has mo...
dee-dee-r.itch.io
May 18, 2025 at 4:29 PM
The Hazel game engine by TheCherno and team is becoming freely accessible!
I've been following the project since the beginning. Amazing to see how far it's come in 7 years.

hazelengine.com

#gamedev #HazelEngine #TheCherno #indiedev #gameengine
Hazel is going to be FREE! How do we get there?
YouTube video by The Cherno
www.youtube.com
May 13, 2025 at 7:39 AM
Navigation features added: the character can now walk around freely. - D&D SDK based on SRD 5.1

#d&d #dungeons&dragons, #sdk #unity6 #unitydev #indiedev #gamedev
Navigation features added
In the last few development sessions, I've been focusing on expanding the character interaction system. Here's what's new: 🧭 AI Navigator : The player character is now capable of navigating the wor...
dee-dee-r.itch.io
May 12, 2025 at 5:35 AM
🎮 Started a new project today: #BrickBreaker, an #Arkanoid-style clone built in #Unity6!

It’s not just about breaking bricks: the main goal is to deepen my understanding of #UIToolkit by building a full level editor from scratch.

Classic gameplay, modern UI. Let’s go! 🚀
May 11, 2025 at 8:22 AM
Have you ever dreamt of an #AI-driven #NPC character in your #Unity game capable of non-scripted meaningful conversation?
This plugin lets you integrate Google Gemma models locally in your game.
I'm curious to evaluate the believability, the NPC personality coherence and the quality of interaction.
GitHub - google/gemma-unity-plugin: Run Google's Gemma models locally in Unity. This plugin wraps gemma.cpp, offering C# bindings, asynchronous operation via UniTask, and components for easy integrati...
Run Google's Gemma models locally in Unity. This plugin wraps gemma.cpp, offering C# bindings, asynchronous operation via UniTask, and components for easy integration into games and application...
github.com
May 11, 2025 at 4:45 AM
I needed a smooth camera controller for my #Unity project, that let me glide along a paraboloid curve with precision, and I created one.
Enter the Paraboloid Camera Controller.
✅ Smooth transitions
✅ Fully customizable

#Unity3D #GameDev #IndieDev #CameraController
Crafting a Paraboloid Camera Controller
Crafting a Paraboloid Camera Controller Smooth Moves and Perfect Views (hopefully!) Now that I'm able to create a new character, and visualize it in a scene, I need a camera to explore the world. Whil...
dee-dee-r.itch.io
May 8, 2025 at 3:58 AM
Fantastic news: #Trump wants a 100% tariff on foreign films! Finally, we can protect the sacred mediocrity of modern Hollywood, because why import good storytelling when we have endless reboots, AI scripts, and superhero fatigue at home?

#CinemaTariffs #HollywoodDecline #CulturalBubble
Trump tariffs: US president says foreign movies to be hit with 100% levies
The president blamed foreign-made movies for the American film industry's
www.bbc.co.uk
May 5, 2025 at 4:55 PM
Reposted by Dee-Dee-R
Happy CITIZEN SLEEPER DAY! 🥳

The series is 3 years old today! To celebrate I just released SPINDLEJACK a free, print and play solo TTRPG about zero-g bike couriers!

🚴‍♀️Grab it here: jump-over-the-age.itch.io/citizen-slee...

We also have new series art, and some fun stats below too 👇
May 5, 2025 at 4:16 PM
New devlog up on Itch.io!

Just shared my current setup for code generation with #Roslyn in #Unity 6. Perfect if you're working with tooling, automation, or just want to supercharge your Unity workflow.

Check it out!

#GameDev #IndieDev #CodingTools #Unity6
Code Generation with Roslyn in Unity 6: My Working Setup
In this devlog, I want to walk you through how I’ve successfully integrated Roslyn into a Unity 6 project to generate C# code at runtime. Unity doesn't natively support Roslyn for runtime code gener.....
itch.io
May 5, 2025 at 3:22 PM
Another great video explaining how to use #Unity profilers to improve the performance of your game.

#gamedev #indiedev #performance #optimization
Boosting your game performance with Unity 6 Profiling tools | Unite 2024
YouTube video by Unity
youtu.be
May 4, 2025 at 6:20 PM
Cool Unity deep-dive by Nicolas Borromeo, about how to improve performance in Ui Toolkit. He touches draw calls, buffer sizes, dynamic atlasing & more. Super useful stuff!

#Unity3D #GameDev #UIToolkit #IndieDev
Getting the best performance with UI Toolkit | Unite 2024
YouTube video by Unity
youtu.be
May 4, 2025 at 9:36 AM
Reposted by Dee-Dee-R
Hi, Bluesky.
Meet my game! 🧛‍♀️
October 5, 2024 at 10:14 AM
“Future growth” must be code for “cut heads, boost profits”. Or maybe “dump the fallout on the devs and call it strategy”.

At this rate, soon they’ll grow so much they won’t need any devs at all.

Now the shareholders can sleep better.

#EA #GameDev #Layoffs #GamingIndustry #CorporateLogic
EA cuts another 200 jobs "in service of driving future growth", bringing total job losses to around 300
Electronic Arts has cut another 200 jobs, these redundancies coming on top of the 100 Respawn layoffs announced earlier…
www.gamesindustry.biz
May 2, 2025 at 8:10 AM
New devlog up on itch.io!

I talk about how I moved from custom code generation to using #Roslyn in #Unity to power my event/message broker system.
Why I did it, what I gained... and what I definitely didn’t.

For developers into architecture, tooling, and learning by building:
Decoupling with Style: My Journey from Custom Code Generation to Roslyn in Unity
Hey everyone! 👋 I wanted to share a behind-the-scenes update on a big improvement I recently made to the architecture powering my Unity projects, specifically the system I use for message/event han...
itch.io
May 2, 2025 at 3:13 AM
Watching this video right now: www.youtube.com/watch?v=gVIY...
Tons of insightful stuff,really useful for my D&D SDK project.
Also a great watch if you love Baldur’s Gate 3 as much as I do!

#D&D #GameDev #BaldursGate3 #Unity #IndieDev #TTRPG

Working on: D&D SDK for Unity
Baldur’s Gate 3: A Retrospective (PAX West 2024 Panel)
YouTube video by Larian: Channel From Hell
www.youtube.com
April 30, 2025 at 8:59 AM
I just came across this great video of Yan Chernikov (aka #TheCherno) speaking at #YOW about the importance of #simplicity in the modern computer industry, especially in the context of game engines, where he truly shines.
🎥 Watch it here: youtu.be/30AOTkAgc_4?...

#gamedev #indiedev
The Beauty of Simplicity - Making Your Own Technology • Yan Chernikov • YOW! 2024
YouTube video by GOTO Conferences
youtu.be
April 28, 2025 at 12:07 PM
It’s been a few days since my last update on the &D&D SDK project. I’ve been deep into rewriting part of my MessageBroker, specifically the auto-generated code, using #Roslyn instead of my self-made solution.
April 28, 2025 at 8:21 AM
For my #D&D SDK project, today I built a new Message Logger system for #Unity, fully integrated with my custom Message Broker!

Features:

- Auto-subscribes to MessageBroker messages via generated MessageCategory classes

- Enable/disable logging globally or per-category

github.com/daviddellaro...
GitHub - daviddellarossa/DnD-SDK: Implementation of D&D 2024 rules in Unity
Implementation of D&D 2024 rules in Unity. Contribute to daviddellarossa/DnD-SDK development by creating an account on GitHub.
github.com
April 24, 2025 at 3:22 AM
🎉 First milestone of my D&D SDK in Unity is done!

You can now create a character (just a capsule with a nose for now 😂) and launch a game with it standing in a scene.

Not much to do yet, but that's about to change soon.

github.com/daviddellaro...

#gamedev #indiedev #unity #dnd #rpgdev
GitHub - daviddellarossa/DnD-SDK: Implementation of D&D 2024 rules in Unity
Implementation of D&D 2024 rules in Unity. Contribute to daviddellarossa/DnD-SDK development by creating an account on GitHub.
github.com
April 23, 2025 at 5:12 AM
Just ran a new code coverage report on the #D&D SDK project.
I'm steadily investing time into proper unit testing to ensure long-term maintainability and stability.
Some metrics are still below target, but they will grow with time.
#unitydev #gamedev #unittesting #codecoverage
April 22, 2025 at 4:32 PM
Never been a fan of the alignment system in #D&D.
Locking a character’s moral compass in stone feels so limiting.
A paladin can fall, a devil can regret.
Good should be free to turn evil, and evil free to seek redemption.
No one’s ever just black or white. Not in life. Not in fantasy.
#rpg #gamedev
April 22, 2025 at 7:15 AM